public void GetFileList(DirectoryInfo di) { // Clear directories for (int i = directoryInformations.Count - 1; i >= 0; i--) { Destroy(directoryInformations[i].gameObject); } directoryInformations.Clear(); for (int i = fileInformations.Count - 1; i >= 0; i--) { Destroy(fileInformations[i].gameObject); } fileInformations.Clear(); // Set directories currentDirectory = di; parentDirectory = currentDirectory.Parent; if (parentDirectory == null) { backButton.SetDisable(); } else { backButton.SetEnable(); } // Create directories DirectoryInfo[] dia = di.GetDirectories(); for (int i = 0; i < dia.Length; i++) { if ((dia[i].Attributes & FileAttributes.Hidden) == FileAttributes.Hidden) { continue; } GameObject directoryInformation = Instantiate(directoryInformationPrefab, scrollViewContent) as GameObject; directoryInformation.transform.localPosition = Vector3.zero; DirectoryInformation dirInfo = directoryInformation.GetComponent <DirectoryInformation>(); dirInfo.InitItem(this); dirInfo.SetName(dia[i].Name); directoryInformations.Add(dirInfo); } // Create files FileInfo[] fia = di.GetFiles("*"); for (int i = 0; i < fia.Length; i++) { if (CheckFileExtension(fia[i].Name)) { GameObject fileInformation = Instantiate(fileInformationPrefab, scrollViewContent) as GameObject; fileInformation.transform.localPosition = Vector3.zero; FileInformation fileInfo = fileInformation.GetComponent <FileInformation>(); fileInfo.InitItem(this); fileInfo.SetName(fia[i].Name); fileInformations.Add(fileInfo); } } }