void OnLoadClicked() { #if UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); #else var path = Application.dataPath + "/default.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } var bytes = File.ReadAllBytes(path); // なんらかの方法でByte列を得た var context = new VRMImporterContext(UniGLTF.UnityPath.FromFullpath(path)); // GLB形式でJSONを取得しParseします context.ParseGlb(bytes); // metaを取得(todo: thumbnailテクスチャのロード) var meta = context.ReadMeta(); Debug.LogFormat("meta: title:{0}", meta.Title); // ParseしたJSONをシーンオブジェクトに変換していく LoadAsync(context); }
public void SaveFile() { string title = "请选择保存的位置:"; string msg = string.Empty; string path = FileDialogForWindows.SaveDialog(title, Path.Combine(Application.streamingAssetsPath, "你要保存的文件名称.RAR"));//假如你存rar文件。 if (!string.IsNullOrEmpty(path)) { msg = "保存文件的路径为: " + path; } else { msg = "用户取消保存!"; } text.text = msg; }
public void OpenFile() { string title = "请选择打开的文件:"; string msg = string.Empty; string path = FileDialogForWindows.FileDialog(title, "exe"); if (!string.IsNullOrEmpty(path)) { msg = "指定的文件路径为: " + path; } else { msg = "用户未作选择!"; } text.text = msg; }
void OnExportClicked() { //#if UNITY_STANDALONE_WIN #if false var path = FileDialogForWindows.SaveDialog("save VRM", Application.dataPath + "/export.vrm"); #else var path = Application.dataPath + "/../export.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } var vrm = VRMExporter.Export(m_model); var bytes = vrm.ToGlbBytes(); File.WriteAllBytes(path, bytes); Debug.LogFormat("export to {0}", path); }
/// <summary> /// メタが不要な場合のローダー /// </summary> void LoadVRMClicked_without_meta() { #if UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); #else var path = Application.dataPath + "/default.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } #if true var bytes = File.ReadAllBytes(path); // なんらかの方法でByte列を得た if (m_loadAsync) { // ローカルファイルシステムからロードします VRMImporter.LoadVrmAsync(bytes, OnLoaded); } else { var root = VRMImporter.LoadFromBytes(bytes); OnLoaded(root); } #else // ParseしたJSONをシーンオブジェクトに変換していく if (m_loadAsync) { // ローカルファイルシステムからロードします VRMImporter.LoadVrmAsync(path, OnLoaded); } else { var root = VRMImporter.LoadFromPath(path); OnLoaded(root); } #endif }
void OnOpenClicked() { #if UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", "vrm", "glb"); #else var path = Application.dataPath + "/default.vrm"; #endif if (string.IsNullOrEmpty(path)) { return; } var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".gltf": case ".glb": case ".vrm": LoadModel(path); break; } }
public void OpenVRM() { // 環境依存: ファイルを開く #if UNITY_EDITOR var path = EditorUtility.OpenFilePanel("Open VRM file", "", "vrm"); #if UNITY_EDITOR_WIN path = "file:///" + path; #else path = "file://" + path; #endif #elif UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); path = "file:///" + path; #else var path = Application.dataPath + "/default.vrm"; path = "file:///" + path; #endif if (path.Length != 0) { StartCoroutine(LoadVRMCoroutine(path)); } }
void OnOpenClicked() { var path = FileDialogForWindows.FileDialog("VRMを選択してください", "vrm"); if (string.IsNullOrEmpty(path)) { return; } Debug.Log(path); // 小文字に直して大文字と小文字の判別を無視する var file_extention = Path.GetExtension(path).ToLower(); if (file_extention == ".vrm") { var s_sceneController = GameObject.Find("SceneController").GetComponent <SceneController>(); s_sceneController.path = path; // LoadVRMSceneに遷移する s_sceneController.LoadScene("LoadVRM"); } else { Debug.LogWarningFormat("unknown file type: {0}", path); } }
public async void OpenVRM() { // 環境依存: ファイルを開く #if UNITY_EDITOR var path = EditorUtility.OpenFilePanel("Open VRM file", "", "vrm"); #if UNITY_EDITOR_WIN path = "file:///" + path; #else path = "file://" + path; #endif #elif UNITY_STANDALONE_WIN var path = FileDialogForWindows.FileDialog("open VRM", ".vrm"); path = "file:///" + path; #else var path = Application.dataPath + "/default.vrm"; path = "file:///" + path; #endif if (path.Length != 0) { var www = new WWW(path); await www; LoadVRM(www.bytes); } }
/// <summary> /// VRMファイル選択ダイアログを開く /// </summary> /// <returns></returns> string AskVRMPath() { var path = FileDialogForWindows.FileDialog("使用するアバターを選択してください", ".vrm"); return(string.IsNullOrEmpty(path) ? null : path); }