void GMtotown(string name) // need to rework... { byte number = FileDB.GetTeleport(name); if (number == 255) { return; } if (Timer.Movement != null) { Timer.Movement.Dispose(); } BuffAllClose(); client.Send(Packet.TeleportOtherStart()); //ObjectDeSpawn(); ObjectDeSpawnCheck(); DeSpawnMe(); Character.InGame = false; Teleport_UpdateXYZ(number); client.Send(Packet.TeleportImage(ObjData.Manager.PointBase[number].xSec, ObjData.Manager.PointBase[number].ySec)); Character.Teleport = true; ObjectSpawnCheck(); }