private void RequestAssembly(string asm)
 {
     Logger.Instance.Log(LogType.Debug, LogCategory.Debug, $"Requested Assembly {asm}");
     if (!File.Exists($@"{GameDir}\Managed\{asm}.dll"))
     {
         Logger.Instance.Log(LogType.Warning, LogCategory.Debug, $"Can't find {asm}");
         return;
     }
     fileCollection.LoadAssembly($@"{GameDir}\Managed\{asm}.dll");
 }