private void RequestAssembly(string asm) { Logger.Instance.Log(LogType.Debug, LogCategory.Debug, $"Requested Assembly {asm}"); if (!File.Exists($@"{GameDir}\Managed\{asm}.dll")) { Logger.Instance.Log(LogType.Warning, LogCategory.Debug, $"Can't find {asm}"); return; } fileCollection.LoadAssembly($@"{GameDir}\Managed\{asm}.dll"); }