private void SetPosition(Transform figure) { // Take the coordinates of the left, right and top walls and put the figure regarding them Debug.Assert(figure); FigurePolygon polygon = figure.GetComponent <FigurePolygon>(); Debug.Assert(polygon); float leftWallCenterX = borders.Left.position.x; float rightWallCenterX = borders.Right.position.x; float leftWallX = leftWallCenterX - borders.Left.localScale.x / 2; float leftWallWidth = borders.Left.localScale.x; float rightWallX = rightWallCenterX - borders.Right.localScale.x / 2; float areaX = leftWallX + leftWallWidth; float areaWidth = rightWallX - areaX; Debug.Assert(areaWidth > 0); Vector2 polygonSize = polygon.CalculateSize(); float figureX = areaX + (areaWidth - polygonSize.x) / 2; float topWallCenterY = borders.Top.position.y; float topWallY = topWallCenterY - borders.Top.localScale.y / 2; float figureY = topWallY - polygonSize.y; figure.position = new Vector3(figureX, figureY, 0); }
private void SetPosition(GameObject figure) { // Take the coordinates of the next figure's area and put the figure to the center Debug.Assert(figure); FigurePolygon polygon = figure.GetComponent <FigurePolygon>(); Debug.Assert(polygon); Vector2 polygonSize = polygon.CalculateSize(); float polygonCenterX = nextFigureArea.Top.position.x; float polygonCenterY = nextFigureArea.Left.position.y; float figureX = polygonCenterX - polygonSize.x / 2; float figureY = polygonCenterY - polygonSize.y / 2; Transform figureT = figure.GetComponent <Transform>(); figureT.position = new Vector3(figureX, figureY, 0); }
public Transform Push(FigureData figureData) { GameObject figure = new GameObject("Next figure"); figure.AddComponent <FigurePolygon>(); figure.AddComponent <FigureDataComponent>(); figure.AddComponent <MeshFilter>(); figure.AddComponent <MeshRenderer>(); figure.AddComponent <FigureRotatorY>(); FigurePolygon polygon = figure.GetComponent <FigurePolygon>(); polygon.SetPoints(figureData.Points, nextFigureArea.Left.transform.localScale.z); FigureDataComponent figureDataStorage = figure.GetComponent <FigureDataComponent>(); figureDataStorage.Data = figureData; Mesh mesh = polygon.GetMesh(); MeshFilter meshFilter = figure.GetComponent <MeshFilter>(); meshFilter.mesh = mesh; MeshRenderer renderer = figure.GetComponent <MeshRenderer>(); renderer.material.color = figureData.Color; SetPosition(figure); FigureRotatorY rotator = figure.GetComponent <FigureRotatorY>(); Vector2 size = polygon.CalculateSize(); Vector3 center = new Vector3(size.x / 2, size.y / 2, 0); rotator.SetCenter(figure.transform.position + center); return(figure.transform); }