public MoveCommand(FigureLocation fromLocation, Vector2Int fromPosition, FigureLocation toLocation, Vector2Int toPosition, bool handle) { this.fromLocation = fromLocation; this.fromPosition = fromPosition; this.toLocation = toLocation; this.toPosition = toPosition; this.handle = handle; }
public override baseFigure NextLocation() { FigureLocation l = this.lockation; FigureLocation newLocation = (int)l == 3 ? FigureLocation.Up : l + 1; Color c = Color.Violet; for (int i = 0; i < this.fi.GetLength(0); i++) { for (int j = 0; j < this.fi.GetLength(1); j++) { if (fi[i, j].Color != Color.White) { c = fi[i, j].Color; } } } StartPosition position = this.position; _7 bf = new _7(7, c, newLocation, position); L[] a = new L[4]; if (l == FigureLocation.Up) { a[0].i = 0; a[0].j = 0; a[1].i = 1; a[1].j = 0; a[2].i = 2; a[2].j = 0; a[3].i = 1; a[3].j = 1; } if (l == FigureLocation.Right) { a[0].i = 1; a[0].j = 0; a[1].i = 1; a[1].j = 1; a[2].i = 1; a[2].j = 2; a[3].i = 0; a[3].j = 1; } if (l == FigureLocation.Down) { a[0].i = 0; a[0].j = 1; a[1].i = 1; a[1].j = 1; a[2].i = 2; a[2].j = 1; a[3].i = 1; a[3].j = 0; } if (l == FigureLocation.Left) { a[0].i = 0; a[0].j = 0; a[1].i = 0; a[1].j = 1; a[2].i = 0; a[2].j = 2; a[3].i = 1; a[3].j = 1; } bf.ShangeFi(a, c); return(bf); }
public void InitItem(int x_position, int y_position, FigureItemType type, FigureLocation location) { if (wasInited) { return; } Position = new Vector2Int(x_position, y_position); FigureType = type; Location = location; wasInited = true; }
public baseFigure(int N, Color c, FigureLocation f, StartPosition position) { number = N; lockation = f; this.position = position; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { fi[i, j] = Square.Empty; } } }
_7(int N, Color c, FigureLocation f, StartPosition position) : base(N, c, f, position) { }