public FigureFacade Load(string figureName, FigureDefinition parentDefinition) { InitialSettings.Shapes.TryGetValue(figureName, out string initialShapeName); InitialSettings.MaterialSets.TryGetValue(figureName, out string initialMaterialSetName); var recipe = new FigureFacade.Recipe { name = figureName, isVisible = true, shape = initialShapeName, materialSet = initialMaterialSetName }; return(Load(recipe, parentDefinition)); }
public FigureFacade Load(FigureFacade.Recipe recipe, FigureDefinition parentDefinition) { FigureDefinition definition = FigureDefinition.Load(dataDir, recipe.name, parentDefinition); var model = new FigureModel(definition) { IsVisible = recipe.isVisible, ShapeName = recipe.shape, MaterialSetName = recipe.materialSet }; var controlVertexProvider = ControlVertexProvider.Load(device, shaderCache, definition); var facade = new FigureFacade(device, shaderCache, definition, model, controlVertexProvider, figureRendererLoader); return(facade); }