public void Start() { FightingGameCharacter char0 = buildService.Build(male0Builder0.GetComponent <ICharacterBuilder>()); FightingGameCharacter char1 = buildService.Build(male0Builder1.GetComponent <ICharacterBuilder>()); char0.charVelocity = charVelocity; char0.SetInputBuffer(inputBuffer); EventManager.TriggerEvent <ResonantSpark.Events.FightingGameCharsReady>(); }
public void ConnectToCharacter(FightingGameCharacter fgChar) { fgChar.SetInputBuffer(inputBuffer); }