/// <summary> /// /// </summary> /// <param name="entity"></param> public void SendMapFightInfos(AbstractEntity entity) { entity.Dispatch(WorldMessage.FIGHT_FLAG_UPDATE(OperatorEnum.OPERATOR_ADD, LeaderId, Fighters.ToArray())); foreach (var option in m_blockedOption) { entity.Dispatch(WorldMessage.FIGHT_OPTION(option.Key, option.Value, LeaderId)); } }