public FantasyFighterWeapon(Guid player_id, FighterStates.WieldedWeapon w) { message_type = FantasyFighterMessage.ChangeWeapon; this.id = player_id; weapon = w; }
public FantasyFighterWeapon(FighterStates.WieldedWeapon w) { message_type = FantasyFighterMessage.ChangeWeapon; weapon = w; id = Guid.Empty; }