public static FighterInfo createFighterFromMsgHero(BattleSideEnum side, BattleMsgHero msgHero) { FighterInfo _info = new FighterInfo(); _info.Index = msgHero.Index; _info.BattleSide = side; _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE, msgHero.TemplateId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_JOB, msgHero.JobId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TYPE, msgHero.HeroType); _info.FighterType = FighterType.HERO; _info.BattleProperty = msgHero.FighteProp; _info.SkillIdList = msgHero.AllSkill; _info.ActiveSkillId = msgHero.ActiveSkillId; _info.LeaderSkillId = msgHero.LeaderSkill; return _info; }
public static FighterInfo createFighterFromMsgMonster(BattleSideEnum side, BattleMsgMonster msgMonster) { FighterInfo _info = new FighterInfo(); _info.Index = msgMonster.Index; _info.BattleSide = side; _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_TEMPLATE, msgMonster.TemplateId); _info.addNormalProp(BattleKeyConstants.BATTLE_KEY_HERO_JOB, 1); _info.FighterType = FighterType.MONSTER; createMonsterDrop(_info, msgMonster.DropMap); return _info; }
protected internal static void setMonsterDrop(int key, FighterInfo info, Dictionary<sbyte, int> dropMap) { sbyte _byteKey = (sbyte) key; if (dropMap.ContainsKey(_byteKey)) { int _dropHero = dropMap[_byteKey]; info.addNormalProp(key, _dropHero); } }