public static void AddInvoker_Battle_FightChoice(FightChoice choiceScript) { invokers_FightChoice.Add(choiceScript); //if (listeners_SpeedUpFX != null) foreach (UnityAction listener in listeners_FightChoice) { choiceScript.AddListener_FightChoice(listener); } }
private void RespondToRequest(FightChoice fight) { m_uiRoot.gameObject.SetActive(false); m_callback(fight); }