public long?GetDamageTypeDamage(DamageType damageType) => FightCharacters.NullableSum(c => c.GetDamageTypeDamageDone(damageType));
public int?GetDamageTypeHits(DamageType damageType) => FightCharacters.NullableSum(c => c.GetDamageTypeHitsDone(damageType));