private void FightButton_Click(object sender, EventArgs e) { if (monsterDa >= hp) { MessageBox.Show("勇者,還是快逃吧!"); } else { EscapeButton.Hide(); FightButton.Hide(); FuncButton.Show(); FuncButton.Text = "攻擊鈕-剩餘" + attacknum + "次"; } }
public MainScreen() { InitializeComponent(); //Story.SetNext(64); TutorialScreen.BringToFront(); TutorialScreen.Show(); CharacterName.Text = ""; LabelODa.Text = LabelOHP.Text = LabelDa.Text = LabelHP.Text = LabelLv.Text = ""; kill = hp = da = 0; lv = 'C'; Rank[1] = 'C'; Rank[2] = 'B'; Rank[3] = 'A'; Rank[4] = 'S'; FightButton.Hide(); EscapeButton.Hide(); FuncButton.Hide(); da = 10; hp = 10; PocDefine(); }
//if there is a keydown event on fight button private void FightButton_KeyDown(object sender, KeyEventArgs e) { //if the key pressed is m if (e.KeyCode == Keys.M) { //go back to character selection start and hide the fight button Form1.P1Character = "unselected"; Form1.P2Character = "unselected"; FightButton.Hide(); HitboxSelect.Focus(); //reset the previews to be empty P1CharNameLabel.ResetText(); P2CharNameLabel.ResetText(); P1PreviewBox.Image = null; P2PreviewBox.Image = null; P1SelectionLabel.Hide(); P2SelectionLabel.Hide(); //reload the screen Refresh(); } }
private void EscapeButton_Click(object sender, EventArgs e) { FightButton.Hide(); EscapeButton.Hide(); PocDefine(); }