/** * Initialize power and target positions */ void Start() { pow = this.gameObject.GetComponent <Field_Power> (); rb = this.gameObject.GetComponent <Rigidbody2D> (); power = pow.defOn; defaultpower = power; if (vertical) { maxpos = transform.position.y + max; minpos = transform.position.y - min; } else { maxpos = transform.position.x + max; minpos = transform.position.x - min; } }
/** * Initialize pow and hazard */ void Start() { pow = this.gameObject.GetComponent <Field_Power> (); defaulthazard = pow.defOn; isHazard = defaulthazard; }
/** * Initialize pow */ void Start() { pow = this.gameObject.GetComponent <Field_Power> (); }