public void SetCursor(int row, int col)
 {
     if (FieldValidator.CheckPostion(row, col, BattlefieldSize))
     {
         Condition[row, col] = -2;
     }
 }
 public void FireAt(int row, int col)
 {
     if (FieldValidator.CheckPostion(row, col, BattlefieldSize))
     {
         if (Condition[row, col] == 1)
         {
             Condition[row, col] = -1;
         }
     }
 }