示例#1
0
    void CreateArrow(Dictionary <TileManager.TileDirection, Tile> movableDictionary)
    {
        directionArrowList = new List <DirectionArrow>();

        foreach (KeyValuePair <TileManager.TileDirection, Tile> pair in movableDictionary)
        {
            TileManager.TileDirection direction = pair.Key;

            Vector3 characterPosition  = characterInstance.transform.position;
            Vector2 arrowCoordinate    = FieldTileUtility.GetCoordOfDirectionByPosition(direction, characterPosition);
            Vector2 arrowPosition      = FieldTileUtility.GetPositionFromCoordinate(arrowCoordinate.x, arrowCoordinate.y);
            Vector3 arrowPositionWithZ = new Vector3(arrowPosition.x, arrowPosition.y, characterPosition.z);

            DirectionArrow directionArrow = null;
            directionArrow = GameObject.Instantiate(arrowPrefeb, arrowPositionWithZ, Quaternion.identity) as DirectionArrow;

            DirectionArrow directionArrowScript = directionArrow.gameObject.GetComponent <DirectionArrow>();
            directionArrowScript.SetArrowDirection(direction);

            directionArrowList.Add(directionArrow);
        }
    }