示例#1
0
    /// <summary> Moves any ILayer from layer to layer when ZPos is changed. </summary>
    private void OnFieldChanged(object Object, FieldOrProperty field, object oldValue)
    {
        if (!(Object is IGameObject && sector.Contains((IGameObject)Object)))           //return, if it's not (GameObject in our sector)
        {
            return;
        }

        if (Object is IDrawableLayer && field.Name == "Layer")           //filter for ILayer.Layer
        {
            Layer     layer    = (Layer)SceneGraphRoot;
            ILayer    ILayer   = (ILayer)Object;
            ColorNode color    = colors[ILayer];
            int       oldLayer = (int)oldValue;

            layer.Remove(oldLayer, color);
            layer.Add(ILayer.Layer, color);

            QueueDraw();
        }

        PropertyPropertiesAttribute propertyProperties = (PropertyPropertiesAttribute)
                                                         field.GetCustomAttribute(typeof(PropertyPropertiesAttribute));

        if (propertyProperties != null && propertyProperties.RedrawOnChange)            //Every property that affects appearance is marked using this attribute
        {
            QueueDraw();
        }
    }
 /// <summary> Static member accesible for other ICustomSettingsWidgets. </summary>
 public static void CreateToolTip(object caller, Widget widget, FieldOrProperty field)
 {
     // Create a tooltip if we can.
     PropertyPropertiesAttribute propertyProperties = (PropertyPropertiesAttribute)
         field.GetCustomAttribute(typeof(PropertyPropertiesAttribute));
     if ((propertyProperties != null) && (caller.GetType() == typeof(PropertiesView))) {
         //PropertiesView propview = (PropertiesView)caller;
         widget.TooltipText = propertyProperties.Tooltip;
     }
 }
示例#3
0
    /// <summary> Static member accesible for other ICustomSettingsWidgets. </summary>
    public static void CreateToolTip(object caller, Widget widget, FieldOrProperty field)
    {
        // Create a tooltip if we can.
        PropertyPropertiesAttribute propertyProperties = (PropertyPropertiesAttribute)
                                                         field.GetCustomAttribute(typeof(PropertyPropertiesAttribute));

        if ((propertyProperties != null) && (caller.GetType() == typeof(PropertiesView)))
        {
            PropertiesView propview = (PropertiesView)caller;
            propview.tooltips.SetTip(widget, propertyProperties.Tooltip, propertyProperties.Tooltip);
        }
    }
    /// <summary> Moves any ILayer from layer to layer when ZPos is changed. </summary>
    private void OnFieldChanged(object Object, FieldOrProperty field, object oldValue)
    {
        if (! (Object is IGameObject && sector.Contains((IGameObject)Object)))	//return, if it's not (GameObject in our sector)
            return;

        if (Object is IDrawableLayer && field.Name == "Layer") { //filter for ILayer.Layer
            Layer layer = (Layer) SceneGraphRoot;
            ILayer ILayer = (ILayer) Object;
            ColorNode color = colors[ILayer];
            int oldLayer = (int) oldValue;

            layer.Remove(oldLayer, color);
            layer.Add(ILayer.Layer, color);

            QueueDraw();
        }

        PropertyPropertiesAttribute propertyProperties = (PropertyPropertiesAttribute)
                field.GetCustomAttribute(typeof(PropertyPropertiesAttribute));
        if (propertyProperties != null && propertyProperties.RedrawOnChange)	//Every property that affects appearance is marked using this attribute
            QueueDraw();
    }