/* * private static Data D9() { * // ふきとばし。場所替え * const string map = @" * ..... * ..... * ..~.. * ..... * ..... * ..... + + ...... +++++...... + ...... + "; + + var stairsLoc = new Loc(4, 14); + var playerLoc = new Loc(1, 2); + + var fobjs = new List<FieldObject>(); + + var fitems = new List<FieldItem>(); + //fitems.Add(FieldItemFactory.CreateHerb(new Loc(5, 4), 4)); + + var enemies = new List<Enemy>(); + enemies.Add(EnemyFactory.CreateEnemy(new Loc(4, 2))); + + + return new Data(map, stairsLoc, playerLoc, fobjs, fitems, enemies); + } */ private static Data D9() { // TODO: 上下左右いずれの方向に進んでも全ての敵が回りにくるロジック // ふきとばし。場所替え // とびつきで const string map = @" ........ ........ ........ .~~~~~~. .~....~. .~....~. .~....~. .~~~~~~. ........ "; var stairsLoc = new Loc(5, 4); var playerLoc = new Loc(0, 3); var fobjs = new List <FieldObject>(); fobjs.Add(FieldObjectFactory.CreateNoticeBoard(new Loc(5, 3), "ゲームクリアです!! \n\n階段を降りると\n1Fに戻ります。")); var fitems = new List <FieldItem>(); fitems.Add(FieldItemFactory.CreateWand(new Loc(2, 3), 1)); fitems.Add(FieldItemFactory.CreateWand(new Loc(2, 4), 2)); var enemies = new List <Enemy>(); enemies.Add(EnemyFactory.CreateEnemy(new Loc(6, 5))); return(new Data(map, stairsLoc, playerLoc, fobjs, fitems, enemies)); }
private static Data D1() { const string map = @" ....... ....... ....... ....... ....... ....... "; var stairsLoc = new Loc(0, 3); var playerLoc = new Loc(2, 3); var fobjs = new List <FieldObject>(); fobjs.Add(FieldObjectFactory.CreateNoticeBoard(new Loc(0, 4), "落ちているアイテムやワナを駆使して\n階段を目指してください。\nフロアを移動すると、\n所持アイテムはなくなります。\n\n画面右上の「ギブアップ」ボタンを押すと\n現在のフロアをやり直します。")); // fobjs.Add(FieldObjectFactory.CreateTrapHeal(new Loc(2, 4))); var fitems = new List <FieldItem>(); // fitems.Add(FieldItemFactory.CreateWand(new Loc(2, 3), 3)); // fitems.Add(FieldItemFactory.CreateWand(new Loc(3, 2), 0)); // fitems.Add(FieldItemFactory.CreateWand(new Loc(3, 3), 1)); // fitems.Add(FieldItemFactory.CreateWand(new Loc(3, 4), 2)); fitems.Add(FieldItemFactory.CreateHerb(new Loc(2, 3), 0)); var enemies = new List <Enemy>(); return(new Data(map, stairsLoc, playerLoc, fobjs, fitems, enemies)); }