//----------------------------------------------------------------------------------
 public void AddGameObjectsToBodies(UnityEngine.Object[] objects, bool recalculateFields)
 {
     FieldController.AddGameObjects(objects, recalculateFields);
 }
示例#2
0
 //-----------------------------------------------------------------------------------
 public override void AddGameObjects(UnityEngine.Object[] draggedObjects, bool recalculateFields)
 {
     FieldController.AddGameObjects(draggedObjects, recalculateFields);
 }