internal bool IsFinished(IFigure figure) { if (IsReachedBorder(figure, 0, 1)) { FieldCellsManager.AddFigure(figure); CheckForReadyLine(figure); return(true); } return(false); }
internal static void SetObstacles() { Field.ResetCells(); Delay(500); for (int i = 1; i <= GameData.level / 2; i++) { FieldCellsManager.AddObstacle(); Field.DrawAllRows(); Delay(500); } }