public void OnNetworkFieldFlipY(FieldArgs args) { if (net.IsOwner()) { return; } sR.flipX = args.GetValue <bool>(); }
public void OnNetworkFieldBoolUpdate(FieldArgs args) { if (net.IsOwner()) { return; } anim.SetBool(args.fieldName, args.GetValue <bool>()); //Debug.Log("Field Updated... " + args.fieldName + " "+args.GetValue<bool>()); }
public void UpdateIPosition(FieldArgs args) { Vector3 newPos = args.GetValue <SerializableVector>().ToVec3(); if (Vector3.Distance(transform.position, newPos) >= 5f) { transform.position = newPos; return; } targetPosition = newPos; currentlyInterpolating = true; }
public void OnNetworkUpdate(FieldArgs args) { try { char[] keyData = args.GetValue <KeyNetworkData>().keyData.ToCharArray(); keyDown = keyData[0] == '1'; keyPressed = keyData[1] == '1'; keyUp = keyData[2] == '1'; } catch { //Can error when a client is first joining the game. } }
public void OnValueChangeTestExample(FieldArgs args) { Debug.Log("Player Position Changed: " + args.GetValue <SerializableVector>().ToVec3()); }