public void Bind(CompopulateWindow window, List <Field> items, int index) { this.window = window; field = items[index]; itemNumber.text = index.ToString(); string flags = ""; for (int i = 0; i < field.flags.Count; i++) { flags += field.flags[i]; } icon1.image = GetImageFromCheck(field.preCheck); text.text = $"{field.script.gameObject.scene.name}:{objectName}:{scriptType}.{fieldName}({fieldType})({flags}) = {field.preCheck}"; if (field.processed) { Field.Check postCheck = field.GetCheck(field.value, field.after); icon2.image = GetImageFromCheck(postCheck); icon1.style.opacity = 0.4f; text.style.opacity = this.postCheckLabel.style.opacity = 0.6f; if (postCheck != field.preCheck) { postCheckLabel.text = $" -> {postCheck}"; } else { postCheckLabel.text = " (no change)"; } } RegisterCallback <MouseDownEvent>(MouseDown, TrickleDown.TrickleDown); }
private Texture GetImageFromCheck(Field.Check p) { Texture image = Icons.blank; switch (p) { case Field.Check.ConflictingNull: image = Icons.conflictNull; break; case Field.Check.ConflictingValue: image = Icons.conflictVal; break; case Field.Check.ConfirmedValue: image = Icons.check; break; case Field.Check.ConfirmedNull: if (!field.allowNull) { image = Icons.emptyWarn; } else { image = Icons.empty; } break; case Field.Check.AvailableValue: image = Icons.pencil; break; } return(image); }