public void SetUp() { _gameState = Substitute.For <IGameState>(); _fibonacciInspector = new FibonacciInspector(); _output = Substitute.For <IOutput>(); _uiPrinter = Substitute.For <IUiPrinter>(); _testFixture = new GameManager(_uiPrinter, _fibonacciInspector, _gameState, _output); }
public void SetUp() { _testFixture = new FibonacciInspector(); }