public void DeleteMinTest()
        {
            // Heap
            FibonacciHeap <float, char> heap = new FibonacciHeap <float, char>();

            // Add collection of nodes
            HeapNode <float, char> node2 = heap.Insert(7, 'b');
            HeapNode <float, char> node1 = heap.Insert(3, 'a');
            HeapNode <float, char> node3 = heap.Insert(14, 'c');
            HeapNode <float, char> node4 = heap.Insert(35, 'd');

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum, node1);
            Assert.AreEqual(heap.Minimum.Priority, 3);
            Assert.AreEqual(heap.Minimum.Value, 'a');
            Assert.AreEqual(heap.Count, 4);

            // Remove minimum element
            heap.DeleteMin();

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum, node2);
            Assert.AreEqual(heap.Minimum.Priority, 7);
            Assert.AreEqual(heap.Minimum.Value, 'b');
            Assert.AreEqual(heap.Count, 3);
        }
示例#2
0
        public void FibonacciHeapPeekTest()
        {
            // small heap

            FibonacciHeap <Int32, String> heap = new FibonacciHeap <Int32, String>();

            heap.Insert(0, "0");
            heap.Peek.ShouldBe("0");

            heap.Insert(1, "1");
            heap.Peek.ShouldBe("0");

            heap.Insert(-1, "-1");
            heap.Peek.ShouldBe("-1");

            // large heap

            heap = new FibonacciHeap <Int32, String>();

            for (Int32 index = 0; index < this.values.Length; index++)
            {
                heap.Insert(this.values[index].Key, this.values[index].Value);

                heap.Peek.ShouldBe(heap.Min(item => item.Key).ToString());
                heap.Peek.ShouldBe(this.values.Take(index + 1).Min(item => item.Key).ToString());
            }

            // exceptions

            heap = new FibonacciHeap <Int32, String>();
            String peek;

            Should.Throw <InvalidOperationException>(() => peek = heap.Peek);
        }
        public void DecreasePriorityTest()
        {
            // Heap
            FibonacciHeap <float, char> heap = new FibonacciHeap <float, char>();

            // Add collection of nodes
            HeapNode <float, char> node2 = heap.Insert(7, 'b');
            HeapNode <float, char> node1 = heap.Insert(3, 'a');
            HeapNode <float, char> node3 = heap.Insert(14, 'c');
            HeapNode <float, char> node4 = heap.Insert(35, 'd');

            // Decrease priority of node
            heap.DecreasePriority(node4, 1);

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum.Priority, 1);
            Assert.AreEqual(heap.Minimum.Value, 'd');
            Assert.AreEqual(heap.Minimum, node4);
            Assert.AreEqual(heap.Count, 4);

            // Delete min so trees are consolidated
            heap.DeleteMin();

            // Decrease priority of node
            heap.DecreasePriority(node2, 0);

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum, node2);
            Assert.AreEqual(heap.Minimum.Priority, 0);
            Assert.AreEqual(heap.Minimum.Value, 'b');
            Assert.AreEqual(heap.Count, 3);
        }
        public void InsertTest()
        {
            // Heap
            FibonacciHeap <float, char> heap = new FibonacciHeap <float, char>();

            // Add collection of nodes
            HeapNode <float, char> node2 = heap.Insert(7, 'b');
            HeapNode <float, char> node1 = heap.Insert(3, 'a');
            HeapNode <float, char> node3 = heap.Insert(14, 'c');
            HeapNode <float, char> node4 = heap.Insert(35, 'd');

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum, node1);
            Assert.AreEqual(heap.Minimum.Priority, 3);
            Assert.AreEqual(heap.Minimum.Value, 'a');
            Assert.AreEqual(heap.Count, 4);

            // Insert new minimum
            HeapNode <float, char> node5 = heap.Insert(2, 'e');

            // Check minimum is correct, and contains correct values
            Assert.AreEqual(heap.Minimum, node5);
            Assert.AreEqual(heap.Minimum.Priority, 2);
            Assert.AreEqual(heap.Minimum.Value, 'e');
            Assert.AreEqual(heap.Count, 5);
        }
        /// <summary>
        /// Implementation of uniform-cost search algorithm using a Fibonacci heap data structure to minimize computing times
        /// </summary>
        /// <param name="source">The node on which to start the search</param>
        /// <param name="destination">The node we try to find the shortest path to, starting from source</param>
        public List <int> LeastCostPath(int source, int destination)
        {
            var Predecessor = new Dictionary <int, int>();
            var Distance    = new Dictionary <int, double>();
            var Frontier    = new FibonacciHeap <int, double>(0);

            Frontier.Insert(new FibonacciHeapNode <int, double>(source, 0));
            var Explored = new List <int>();

            Predecessor.Add(source, -1); //value of -1 indicates this node has no predecessors

            while (true)
            {
                if (Frontier.IsEmpty())
                {
                    throw new Exception("LeastCostPath: Failed to find path between source (" + source + ") and destination (" + destination + ").");
                }

                var minNode = Frontier.RemoveMin();
                if (minNode.Data == destination)
                {
                    List <int> LCP = new List <int> {
                        minNode.Data
                    };
                    int pred = Predecessor[minNode.Data];
                    while (pred != -1)
                    {
                        LCP.Add(pred);
                        pred = Predecessor[pred];
                    }
                    LCP.Reverse();
                    return(LCP);
                }

                Explored.Add(minNode.Data);
                foreach (int neighbor in this.GetNeighbors(minNode.Data))
                {
                    if (!Explored.Contains(neighbor))
                    {
                        var neighborCost = minNode.Key + AdjacencyMatrix[minNode.Data, neighbor];
                        Frontier.Insert(new FibonacciHeapNode <int, double>(neighbor, neighborCost));
                        if (Distance.TryGetValue(neighbor, out double cost))
                        {
                            if (neighborCost < cost)
                            {
                                Predecessor[neighbor] = minNode.Data;
                                Distance[neighbor]    = neighborCost;
                            }
                        }
                        else
                        {
                            Predecessor.Add(neighbor, minNode.Data);
                            Distance.Add(neighbor, neighborCost);
                        }
                    }
                }
            }
        }
示例#6
0
        public void TestMinimum()
        {
            FibonacciHeap <int, double> heap = new FibonacciHeap <int, double>();

            heap.Insert(0, 0.9);
            heap.Insert(1, 17.9);
            heap.Insert(2, 0.333);
            heap.Insert(3, 2.7);
            heap.Insert(4, 42);

            Assert.AreEqual(2, heap.Minimum);
        }
示例#7
0
        public void Min_FibonacciHeap_Test()
        {
            int nodeCount = 1000 * 10;

            var minHeap = new FibonacciHeap <int>();

            for (int i = 0; i <= nodeCount; i++)
            {
                minHeap.Insert(i);
            }

            for (int i = 0; i <= nodeCount; i++)
            {
                minHeap.UpdateKey(i, i - 1);
            }

            int min = 0;

            for (int i = 0; i <= nodeCount; i++)
            {
                min = minHeap.Extract();
                Assert.AreEqual(min, i - 1);
            }

            //IEnumerable tests.
            Assert.AreEqual(minHeap.Count, minHeap.Count());

            var rnd        = new Random();
            var testSeries = Enumerable.Range(0, nodeCount - 1).OrderBy(x => rnd.Next()).ToList();

            foreach (var item in testSeries)
            {
                minHeap.Insert(item);
            }

            for (int i = 0; i < testSeries.Count; i++)
            {
                var decremented = testSeries[i] - rnd.Next(0, 1000);
                minHeap.UpdateKey(testSeries[i], decremented);
                testSeries[i] = decremented;
            }

            testSeries.Sort();

            for (int i = 0; i < nodeCount - 2; i++)
            {
                min = minHeap.Extract();
                Assert.AreEqual(testSeries[i], min);
            }

            //IEnumerable tests.
            Assert.AreEqual(minHeap.Count, minHeap.Count());
        }
示例#8
0
        /// <summary>
        /// Uses A*-algorithm to find the best route between two tiles.
        /// </summary>
        /// <param name="start">First tile to search from.</param>
        /// <param name="goal">Goal to find.</param>
        /// <param name="previous">Tile just before the first tile.</param>
        /// <param name="forbidden">List of tiles that should be never used on route.</param>
        /// <param name="sign">Optional function for building signs.</param>
        /// <returns></returns>
        internal static List <PathInfo> FindPath(TileIndex start, TileIndex goal, TileIndex previous, HashSet <TileIndex> forbidden = null, Action <TileIndex, string> sign = null)
        {
            // Nodes to evaluate
            var tilesToProcess = new FibonacciHeap <TileIndex>();

            tilesToProcess.Insert(start, 0);

            // Nodes evaluated
            var cameFrom = new Dictionary <TileIndex, PathInfo>();

            cameFrom[start] = new PathInfo(start, 1, 0, BuildType.Basic, previous != null ? new PathInfo(previous, 1, 0, BuildType.Basic, null) : null);

            while (tilesToProcess.Count() > 0)
            {
                var current = tilesToProcess.Pop();
                //AILog.Info($"Processing: {Helper.FormatTile(current)}");
                if (current == goal)
                {
                    // We found the target.
                    return(RoadBuilder.BuildFinalPath(cameFrom[current]));
                }

                var neighbors = RoadBuilder.GetNeighbors(current, cameFrom[current]);
                foreach (var neighborItem in neighbors)
                {
                    var neighbor = neighborItem.Tile;
                    if ((neighbor == previous) || ((forbidden != null) && forbidden.Contains(neighbor)))
                    {
                        // We can't go here.
                        continue;
                    }

                    var neighborDist = neighborItem.Length;
                    if (!cameFrom.ContainsKey(neighbor))
                    {
                        tilesToProcess.Insert(neighbor, neighborItem.Cost);
                    }
                    else
                    {
                        if (neighborItem.Cost >= cameFrom[neighbor].Cost)
                        {
                            continue;
                        }
                    }

                    sign?.Invoke(neighbor, neighborItem.Cost.ToString());
                    cameFrom[neighbor] = neighborItem;
                }
            }

            return(null);
        }
示例#9
0
        public void Max_FibonacciHeap_Test()
        {
            int nodeCount = 1000 * 10;

            var maxHeap = new FibonacciHeap <int>(SortDirection.Descending);

            for (int i = 0; i <= nodeCount; i++)
            {
                maxHeap.Insert(i);
            }

            for (int i = 0; i <= nodeCount; i++)
            {
                maxHeap.UpdateKey(i, i + 1);
            }
            int max = 0;

            for (int i = nodeCount; i >= 0; i--)
            {
                max = maxHeap.Extract();
                Assert.AreEqual(max, i + 1);
            }

            //IEnumerable tests.
            Assert.AreEqual(maxHeap.Count, maxHeap.Count());

            var rnd        = new Random();
            var testSeries = Enumerable.Range(0, nodeCount - 1).OrderBy(x => rnd.Next()).ToList();

            foreach (var item in testSeries)
            {
                maxHeap.Insert(item);
            }

            for (int i = 0; i < testSeries.Count; i++)
            {
                var incremented = testSeries[i] + rnd.Next(0, 1000);
                maxHeap.UpdateKey(testSeries[i], incremented);
                testSeries[i] = incremented;
            }

            testSeries = testSeries.OrderByDescending(x => x).ToList();

            for (int i = 0; i < nodeCount - 2; i++)
            {
                max = maxHeap.Extract();
                Assert.AreEqual(testSeries[i], max);
            }

            //IEnumerable tests.
            Assert.AreEqual(maxHeap.Count, maxHeap.Count());
        }
示例#10
0
        public void FibonacciHeapUpdateKeyMinHeap()
        {
            FibonacciHeap <HeapElement> heap = new FibonacciHeap <HeapElement>((a, b) => a.Priority.CompareTo(b.Priority), true);

            FillHeap(heap, 100);
            Assert.AreEqual(100, heap.Count);

            // add new element. Give it a priority of 50
            HeapElement element = new HeapElement(50, "Value: 50");

            heap.Insert(element);
            Assert.AreEqual(101, heap.Count);

            // update key to 10, using an action lambda
            heap.UpdateKey(element, (a, b) => a.Priority = b, 10);
            Assert.AreEqual(10, element.Priority);

            // check if the heap is still correct
            HeapElement previous = heap.ExtractRoot();
            HeapElement current  = heap.ExtractRoot();

            while (current != null)
            {
                Assert.IsTrue(previous.Priority <= current.Priority);
                previous = current;
                current  = heap.ExtractRoot();
            }
            // heap should be empty
            Assert.AreEqual(0, heap.Count);
        }
示例#11
0
 public static void InsertRange <T>(this FibonacciHeap <T> heap, IEnumerable <FibonacciHeapNode <T> > enumerable)
 {
     foreach (var item in enumerable)
     {
         heap.Insert(item);
     }
 }
示例#12
0
    public IList <ILevelTile> CalculatePath(ILevelTile from, ILevelTile to)
    {
        target       = to;
        openNodes    = new FibonacciHeap <float>();
        closedNodes  = new HashSet <AStarNode>();
        tilesToNodes = new Dictionary <ILevelTile, AStarNode>();

        AStarNode startNode = new AStarNode(from, heuristic.GetDistance(from.CenterPos, to.CenterPos));

        startNode.cost = 0;
        tilesToNodes.Add(from, startNode);
        openNodes.Insert(startNode);

        do
        {
            AStarNode currNode = (AStarNode)openNodes.ExtractMin();
            if (currNode.tile.Equals(to))
            {
                return(GetPathToNode(currNode));
            }

            closedNodes.Add(currNode);

            ExpandNode(currNode);
        } while (openNodes.IsEmpty() == false);

        // No path found
        return(null);
    }
示例#13
0
        public void Insert(T value, TKey key)
        {
            var node = new FibonacciHeapNode <T, TKey>(value, key);

            Heap.Insert(node);
            HeapLookup.Add(value, node);
        }
        static void TestCase4()
        {
            var random = new Random();
            var myHeap = new FibonacciHeap<double>(int.MinValue, Comparer<double>.Default);
            var thirdPartyHeap = new FastPriorityQueue<FastPriorityQueueNode>(1000);

            for (var i = 0; i < 1000; i++)
            {
                if (random.Next(3) == 0 && thirdPartyHeap.Any())
                {
                    var myResult = myHeap.ExtractMin();
                    var otherResult = thirdPartyHeap.Dequeue();
                    Assert(myResult.Item1);
                    Assert(Math.Abs(myResult.Item2 - otherResult.Priority) < double.Epsilon);
                }
                else
                {
                    var value = random.NextDouble()*10;
                    myHeap.Insert(value);
                    thirdPartyHeap.Enqueue(new FastPriorityQueueNode(), value);
                }
            }

            while (thirdPartyHeap.Any())
            {
                var myResult = myHeap.ExtractMin();
                var otherResult = thirdPartyHeap.Dequeue();
                Assert(myResult.Item1);
                Assert(Math.Abs(myResult.Item2 - otherResult.Priority) < double.Epsilon);
            }
        }
示例#15
0
    /// <summary>
    /// 插入新结点
    /// </summary>
    public void Insert(TElement item, TPriority priority)
    {
        FibonacciHeapNode <TElement, TPriority> node = new FibonacciHeapNode <TElement, TPriority>(item, priority);

        heap.Insert(node);
        fibonacciNodeDic[item] = node;
    }
示例#16
0
 private void GenerateNode(Point tile, double distance, double moveDist, out DijkstraTile outTile, out FibonacciHeapNode <DijkstraTile, double> outNode)
 {
     outTile = new DijkstraTile(tile, distance, moveDist);
     outNode = new FibonacciHeapNode <DijkstraTile, double>(outTile, outTile.Distance);
     Tiles.Add(tile, outTile);
     NodeMap.Add(tile, outNode);
     Heap.Insert(outNode);
 }
        /// <summary>
        /// Implementation of Yen's algorithm which finds the shortest path between nodes, and then the
        /// K-1 shortest deviations from this path. Paths returned will be simple and loopless
        /// </summary>
        /// <param name="K">The number of shortest paths to find.</param>
        /// <param name="source">The node on which to start the search</param>
        /// <param name="destination">The node we try to find the shortest path to, starting from source</param>
        /// <returns></returns>
        public List <List <int> > KShortestPaths(int K, int source, int destination)
        {
            List <List <int> > ShortestPaths = new List <List <int> >();
            var PotentialPaths = new FibonacciHeap <List <int>, double>(0);

            ShortestPaths.Add(LeastCostPath(source, destination));

            //now find next K-1 shortest paths
            foreach (int k in Enumerable.Range(1, K - 1))
            {
                //The spur node ranges from the first node to the next to last node in the previous k-shortest path.
                int spurNodeCount = ShortestPaths[k - 1].Count - 1;
                foreach (int i in Enumerable.Range(0, spurNodeCount))
                {
                    int               spurNode     = ShortestPaths[k - 1][i];
                    List <int>        rootPath     = ShortestPaths[k - 1].GetRange(0, i + 1);
                    PSO_WeightedGraph AlteredGraph = this.Clone();

                    //temporarily remove edges to avoid retracing our steps
                    foreach (List <int> shortPath in ShortestPaths)
                    {
                        if (rootPath.SequenceEqual(shortPath.Take(i + 1)))
                        {
                            AlteredGraph.AdjacencyMatrix[shortPath[i], shortPath[i + 1]] = 0;
                        }
                    }

                    //To avoid looping back over a previous path, we disconnect nodes in the root path (except the spur node)
                    //by setting the weights of the edges that connect them to the graph to 0
                    foreach (int x in Enumerable.Range(0, Size).Where(a => a != spurNode & rootPath.Contains(a)))
                    {
                        var v = Vector <double> .Build.Sparse(Size);

                        AlteredGraph.AdjacencyMatrix.SetColumn(x, v);
                        AlteredGraph.AdjacencyMatrix.SetRow(x, v);
                    }

                    //build spur path and connect the spur path to the root
                    List <int> spurPath = new List <int>();
                    //finding the least cost path may fail due to removing the edges above; just ignore and continue
                    try { spurPath = AlteredGraph.LeastCostPath(spurNode, destination); }
                    catch (Exception ex) { break; }

                    List <int> totalPath = rootPath;
                    totalPath.AddRange(spurPath.Where(node => node != spurNode).ToList());
                    PotentialPaths.Insert(new FibonacciHeapNode <List <int>, double>(totalPath, this.PathCost(totalPath)));
                }

                if (PotentialPaths.IsEmpty())
                {
                    break;
                }

                ShortestPaths.Add(PotentialPaths.RemoveMin().Data);
            }

            return(ShortestPaths);
        }
示例#18
0
        public static List <Node> Dijkstras(Graph graph, Vector2 sourceVect, Vector2 goalVect)
        {
            Node        source = null;
            Node        goal   = null;
            Node        expandedNode;
            List <Node> finalizedSet = new List <Node>();
            FibonacciHeap <Node, float> prioQueue = new FibonacciHeap <Node, float>(0);

            foreach (Node node in graph.Nodes)
            {
                node.Distance = 1f / 0f;
                node.SetPredecessor(graph.Nodes, null);
                if (node.MapPos == sourceVect)
                {
                    source = node;
                }
                else
                {
                    prioQueue.Insert(new FibonacciHeapNode <Node, float>(node, node.Distance));
                }
                if (node.MapPos == goalVect)
                {
                    goal = node;
                }
            }
            source.Distance = 0;
            prioQueue.Insert(new FibonacciHeapNode <Node, float>(source, source.Distance));

            while (prioQueue.Size() != 0)
            {
                expandedNode = prioQueue.RemoveMin().Data;
                finalizedSet.Add(expandedNode);
                foreach (Node node in graph.Adj[expandedNode])
                {
                    if (node.Distance > expandedNode.Distance + 1)
                    {
                        node.Distance = expandedNode.Distance + 1;
                        node.SetPredecessor(graph.Nodes, expandedNode);
                    }
                }
            }

            return(BuildPath(graph, source, goal));
        }
        private void InitHeap()
        {
            _nodes = new Dictionary <int, FibonacciNode <int> >();

            _heap1 = new FibonacciHeap <int>((a, b) => a < b);

            _heap2 = new FibonacciHeap <int>((a, b) => a < b);


            _nodes[3] = _heap1.Insert(3);
            _nodes[1] = _heap1.Insert(1);
            _nodes[2] = _heap1.Insert(2);

            _nodes[5] = _heap2.Insert(5);

            _nodes[4] = _heap2.Insert(4);

            _nodes[6] = _heap2.Insert(6);
        }
    public void UnconsolidatedHeapInsertNull_Null()
    {
        FibonacciHeap <int> heap  = new FibonacciHeap <int>();
        IList <int>         input = new List <int>()
        {
            0,
            28,
        };

        NUnit.Framework.Assert.IsNull(heap.Insert(null));
    }
    public void ConsolidatedHeapDecreaseKey_CorrectCuts()
    {
        FibonacciHeap <int>          heap  = new FibonacciHeap <int>();
        IList <FibonacciNode <int> > input = new List <FibonacciNode <int> >()
        {
            new FibonacciNode <int>(0),
            new FibonacciNode <int>(28),
            new FibonacciNode <int>(-13),
            new FibonacciNode <int>(80),
            new FibonacciNode <int>(3),
            new FibonacciNode <int>(7),
            new FibonacciNode <int>(-7),
            new FibonacciNode <int>(42),
            new FibonacciNode <int>(-11),
            new FibonacciNode <int>(12)
        };

        IList <int> expectedElementOrder = new List <int>()
        {
            7,
            -8,
            -11,
            12,
            -42,
            80,
            -1,
            -3,
            0
        };

        foreach (FibonacciNode <int> value in input)
        {
            heap.Insert(value);
        }
        heap.ExtractMin();

        // A decrease key with no structural changes
        heap.DecreaseKey(input[6], -8);

        // Normal cuts with parent marked
        heap.DecreaseKey(input[7], -42);
        heap.DecreaseKey(input[4], -1);

        // Double cascading cut
        heap.DecreaseKey(input[1], -3);

        IList <int> result = heap.GetAllValues();

        for (int i = 0; i < expectedElementOrder.Count; ++i)
        {
            NUnit.Framework.Assert.IsTrue(expectedElementOrder[i] == result[i]);
        }
        NUnit.Framework.Assert.IsTrue(heap.GetMin() == -42);
    }
    public void UnconsolidatedHeapContainsNode_True()
    {
        FibonacciNode <int> node  = new FibonacciNode <int>(-3);
        FibonacciHeap <int> heap  = new FibonacciHeap <int>();
        IList <int>         input = new List <int>()
        {
            0,
            28,
            -13,
            80
        };

        heap.Insert(node);
        foreach (int value in input)
        {
            heap.Insert(value);
        }

        NUnit.Framework.Assert.IsTrue(heap.Contains(node));
    }
示例#23
0
        public void Insert(T data, TKey priority)
        {
            if (ObjectToHeapNodeMapping.ContainsKey(data))
            {
                throw new ArgumentException("Fibonacci heap can't insert a node it already contains.");
            }

            var node = new FibonacciHeapNode <T, TKey>(data, priority);

            Heap.Insert(node);
            ObjectToHeapNodeMapping.Add(data, node);
        }
示例#24
0
        public void TestBasicFunctionality()
        {
            var heap = new FibonacciHeap <int>();

            heap.Insert(4, 4);
            heap.Insert(1, 1);
            heap.Insert(5, 5);
            heap.Insert(2, 2);
            heap.Insert(3, 3);
            int a = heap.Pop();
            int b = heap.Pop();
            int c = heap.Pop();
            int d = heap.Pop();
            int e = heap.Pop();

            Assert.AreEqual(1, a);
            Assert.AreEqual(2, b);
            Assert.AreEqual(3, c);
            Assert.AreEqual(4, d);
            Assert.AreEqual(5, e);
        }
    public void UnconsolidatedHeapDecreaseKeyMinSame_CorrectValue()
    {
        FibonacciNode <int> node  = new FibonacciNode <int>(-3);
        FibonacciHeap <int> heap  = new FibonacciHeap <int>();
        IList <int>         input = new List <int>()
        {
            0,
            28,
            -13,
            80
        };

        heap.Insert(node);
        foreach (int value in input)
        {
            heap.Insert(value);
        }
        heap.DecreaseKey(node, -4);

        NUnit.Framework.Assert.IsTrue(heap.GetMin() == -13);
    }
        public void PopTest()
        {
            // Heap
            FibonacciHeap <float, char> heap = new FibonacciHeap <float, char>();
            HashSet <float>             equalPriorirtyMinimums = new HashSet <float>()
            {
                'b', 'e', 'f', 'g'
            };

            // Check heap starts with no nodes
            Assert.AreEqual(heap.Count, 0);

            // Add collection of nodes
            HeapNode <float, char> node2 = heap.Insert(7, 'b');
            HeapNode <float, char> node1 = heap.Insert(3, 'a');
            HeapNode <float, char> node3 = heap.Insert(14, 'c');
            HeapNode <float, char> node4 = heap.Insert(35, 'd');
            HeapNode <float, char> node5 = heap.Insert(7, 'e');
            HeapNode <float, char> node6 = heap.Insert(7, 'f');
            HeapNode <float, char> node7 = heap.Insert(7, 'g');

            // Check heap has correct number of nodes
            Assert.AreEqual(heap.Count, 7);

            char minimum = heap.Pop();

            // Check returned item is the correct value, and is not still in heap
            Assert.AreEqual(minimum, 'a');
            Assert.AreNotEqual(heap.Minimum.Value, minimum);
            Assert.AreEqual(heap.Count, 6);

            // Pop a set of equal priority values, check heap outputs them all (order is undefined)
            for (int i = 0; i < equalPriorirtyMinimums.Count; i++)
            {
                minimum = heap.Pop();

                // Check returned item is the correct value, and is not still in heap
                Assert.IsTrue(equalPriorirtyMinimums.Contains(minimum));
                Assert.AreNotEqual(heap.Minimum.Value, minimum);
                Assert.AreEqual(heap.Count, 5 - i);
            }

            minimum = heap.Pop();

            // Check returned item is the correct value, and is not still in heap
            Assert.AreEqual(minimum, 'c');
            Assert.AreNotEqual(heap.Minimum.Value, minimum);
            Assert.AreEqual(heap.Count, 1);

            minimum = heap.Pop();

            // Check returned item is the correct value
            Assert.AreEqual(minimum, 'd');
            Assert.AreEqual(heap.Count, 0);
        }
示例#27
0
        public static DijkstraTile[,] Dijkstra(IEnumerable <Point> start, int width, int height, double maxDist, Func <Point, Point, double> length, Func <Point, IEnumerable <Point> > neighbors)
        {
            var dijkstraMap = new DijkstraTile[width, height];
            var nodeMap     = new FibonacciHeapNode <DijkstraTile, double> [width, height];
            var heap        = new FibonacciHeap <DijkstraTile, double>(0);

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    Point        tile    = new Point(x, y);
                    bool         isStart = start.Contains(tile);
                    DijkstraTile dTile   = new DijkstraTile(tile, isStart ? 0 : double.PositiveInfinity, isStart ? 0 : double.PositiveInfinity);
                    var          node    = new FibonacciHeapNode <DijkstraTile, double>(dTile, dTile.Distance);
                    dijkstraMap[x, y] = dTile;
                    nodeMap[x, y]     = node;
                    heap.Insert(node);
                }
            }

            while (!heap.IsEmpty())
            {
                var node  = heap.RemoveMin();
                var dTile = node.Data;

                if (dTile.Distance >= maxDist)
                {
                    break;
                }

                foreach (var neighbor in neighbors(dTile.Tile))
                {
                    if (neighbor.X < 0 || neighbor.Y < 0 || neighbor.X >= width || neighbor.Y >= height)
                    {
                        continue;
                    }
                    var    nodeNeighbor = nodeMap[neighbor.X, neighbor.Y];
                    var    dNeighbor    = nodeNeighbor.Data;
                    double newDist      = dTile.Distance + length(dTile.Tile, dNeighbor.Tile);

                    if (newDist < dNeighbor.Distance)
                    {
                        dNeighbor.Distance     = newDist;
                        dNeighbor.Previous     = dTile;
                        dNeighbor.MoveDistance = dTile.MoveDistance + 1;
                        heap.DecreaseKey(nodeNeighbor, dNeighbor.Distance);
                    }
                }
            }

            return(dijkstraMap);
        }
    public void UnconsolidatedHeapExtractMin_CorrectValue()
    {
        FibonacciNode <int> node  = new FibonacciNode <int>(-20);
        FibonacciHeap <int> heap  = new FibonacciHeap <int>();
        IList <int>         input = new List <int>()
        {
            0,
            28,
            -13,
            80
        };

        heap.Insert(node);
        foreach (int value in input)
        {
            heap.Insert(value);
        }

        NUnit.Framework.Assert.IsTrue(heap.ExtractMin() == node);
        NUnit.Framework.Assert.IsTrue(heap.GetMin() == -13);
        NUnit.Framework.Assert.IsTrue(heap.GetAllValues().Count == input.Count);
    }
示例#29
0
        public void min()
        {
            var heap = new FibonacciHeap <int, double>(0);
            var node = new FibonacciHeapNode <int, double>(-1, 0);

            heap.Insert(node);
            while (!heap.IsEmpty())
            {
                node = heap.Min();
                heap.RemoveMin();
                int    n     = node.Data;
                double timee = node.Key;
                if (n == -2)
                {
                    continue;
                }
                var con = parameter[n];


                foreach (var item in con)
                {
                    //ListValueData.Add(item);
                    int    n1 = item.Key;       // el node el connected beha
                    double t1 = item.Value.Key; // el weight 3ala el edge

                    double oldtime = ans[n1].Value.Key;
                    double dist    = item.Value.Value.Key;

                    if (t1 + timee < oldtime)
                    {
                        var vip = new
                                  KeyValuePair <int, KeyValuePair <double, double> >(n, new KeyValuePair <double, double>(t1 + timee, dist));
                        ans[n1] = vip;
                        var node2 = new FibonacciHeapNode <int, double>(n1, t1 + timee);
                        heap.Insert(node2);
                    }
                }
            }
        }
示例#30
0
        public void FibonacciHeapInsertTest()
        {
            FibonacciHeap <Int32, String> heap = new FibonacciHeap <Int32, String>();

            heap.Insert(this.values[0].Key, this.values[0].Value);

            heap.Peek.ShouldBe(this.values[0].Value);
            heap.Count.ShouldBe(1);

            heap.Insert(this.values[1].Key, this.values[1].Value);
            heap.Insert(this.values[2].Key, this.values[2].Value);
            heap.Insert(this.values[3].Key, this.values[3].Value);

            heap.Count.ShouldBe(4);

            heap.Insert(this.values[4].Key, this.values[4].Value);
            heap.Count.ShouldBe(5);

            // exceptions

            Should.Throw <ArgumentNullException>(() => new FibonacciHeap <String, String>().Insert(null, null));
        }
示例#31
0
        public void TestDecreaseKey()
        {
            // Build heap
            FibonacciHeap <int, double> heap = new FibonacciHeap <int, double>();

            heap.Insert(0, 0.9);
            heap.Insert(1, 17.9);
            heap.Insert(2, 0.333);
            heap.Insert(3, 2.7);
            heap.Insert(4, 42);

            // Force tree consolidation by removing one node
            heap.ExtractMinimum();

            // Decrease key and check result
            heap.DecreaseKey(3, 0.5);
            Assert.AreEqual(3, heap.Minimum);
            Assert.AreEqual(4, heap.Count);

            // Extract min element again
            heap.ExtractMinimum();
            Assert.AreEqual(0, heap.Minimum);
        }
        static void Main(string[] args)
        {
            var heap = new FibonacciHeap<int, int>();
            heap.Insert(3, 3);
            heap.Insert(8, 8);
            heap.Insert(9, 9);
            heap.Insert(11, 11);

            heap.Insert(14, 14);
            heap.Insert(38, 38);
            heap.Insert(38, 49);
            heap.Insert(3, 56);
            heap.Insert(38, 18);
            heap.Insert(38, 17);
            heap.Insert(3, 4);

            //heap.Insert(3, 3);
            //heap.Insert(8, 8);
            //heap.Insert(9, 9);
            //heap.Insert(11, 11);
            
            //heap.Insert(14, 14);
            //heap.Insert(38, 38);
            //heap.Insert(49, 49);
            //heap.Insert(56, 56);
            //heap.Insert(18, 18);
            //heap.Insert(17, 17);
            //heap.Insert(4, 4);
            int len = heap.Count;
            for (int i = 0; i < len; i++)
            {
                var min = heap.DeleteMin();
                Console.WriteLine(min);
            }
        }
示例#33
0
		public void FibonacciHeapUpdateKeyMinHeap()
		{
			FibonacciHeap<HeapElement> heap = new FibonacciHeap<HeapElement>((a, b) => a.Priority.CompareTo(b.Priority), true);

			FillHeap(heap, 100);
			Assert.AreEqual(100, heap.Count);

			// add new element. Give it a priority of 50
			HeapElement element = new HeapElement(50, "Value: 50");
			heap.Insert(element);
			Assert.AreEqual(101, heap.Count);

			// update key to 10, using an action lambda
			heap.UpdateKey(element, (a, b) => a.Priority = b, 10);
			Assert.AreEqual(10, element.Priority);

			// check if the heap is still correct
			HeapElement previous = heap.ExtractRoot();
			HeapElement current = heap.ExtractRoot();
			while(current != null)
			{
				Assert.IsTrue(previous.Priority <= current.Priority);
				previous = current;
				current = heap.ExtractRoot();
			}
			// heap should be empty 
			Assert.AreEqual(0, heap.Count);
		}
 private static FibonacciHeap<int> CreateHeap(params int[] values)
 {
     var heap = new FibonacciHeap<int>(int.MinValue, Comparer<int>.Default);
     foreach(var value in values)
         heap.Insert(value);
     return heap;
 }