static void Postfix(ref FejdStartup __instance) { ZLog.Log(genUI); if (!GenOptionsUI.instance) { ZLog.Log("ShowStartGame GenOptionsUI.instance == false"); GenOptionsUI.instance = genUI.AddComponent <GenOptionsUI>(); } ZLog.Log("ShowStartGame"); GameObject currentSelectedGameObject = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject; int index = __instance.FindSelectedWorld(currentSelectedGameObject); GenOptionsUI.instance.worldName = __instance.m_world.m_name; genUI.SetActive(true); }