示例#1
0
    private void create()
    {
        Instantiate(PrefEventSystem);

        GameObject o = null;

        o       = Instantiate(PrefCanvas);
        _canvas = o.GetComponent <Canvas>();

        o          = Instantiate(PrefMainPanel);
        _mainPanel = o.GetComponent <MainPanel>();
        _mainPanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefSchedulePanel);
        _schedulePanel = o.GetComponent <SchedulePanel>();
        _schedulePanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefRunSchedulePanel);
        _runSchedulePanel = o.GetComponent <RunSchedulePanel>();
        _runSchedulePanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefWardrobePanel);
        _wardrobePanel = o.GetComponent <WardrobePanel>();
        _wardrobePanel.transform.SetParent(_canvas.transform, false);

        o           = Instantiate(PrefStatePanel);
        _statePanel = o.GetComponent <StatePanel>();
        _statePanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefCurrencyPanel);
        _currencyPanel = o.GetComponent <CurrencyPanel>();
        _currencyPanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefFeelingCheckPanel);
        _feelingCheckPanel = o.GetComponent <FeelingCheckPanel>();
        _feelingCheckPanel.transform.SetParent(_canvas.transform, false);

        o           = Instantiate(PrefPopupPanel);
        _popupPanel = o.GetComponent <PopupPanel>();
        _popupPanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefSelectTargetPanel);
        _selectTargetPanel = o.GetComponent <SelectTargetPanel>();
        _selectTargetPanel.transform.SetParent(_canvas.transform, false);

        o           = Instantiate(PrefStoryPanel);
        _storyPanel = o.GetComponent <StoryPanel>();
        _storyPanel.transform.SetParent(_canvas.transform, false);

        o = Instantiate(PrefBoardGamePanel);
        _boardGamePanel = o.GetComponent <BoardGamePanel>();
        _boardGamePanel.transform.SetParent(_canvas.transform, false);

        o            = Instantiate(PrefCombatPanel);
        _combatPanel = o.GetComponent <CombatPanel>();
        _combatPanel.transform.SetParent(_canvas.transform, false);
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        create();

        MainPanel.Hide();
        SchedulePanel.Hide();
        RunSchedulePanel.Hide();
        WardrobePanel.Hide();
        StatePanel.Hide();
        CurrencyPanel.Hide();
        FeelingCheckPanel.Hide();
        Popup.Hide();
        SelectTargetPanel.Hide();
        StoryPanel.Hide();
        BoardGamePanel.Hide();
        CombatPanel.Hide();
    }