/// <summary> /// Beeps. /// </summary> public static void BeepSignal(FeedbackSounds kind) { switch (kind) { case FeedbackSounds.Indifferent: _sp.Stream = Properties.Resources.indifferent; _sp.Play(); return; case FeedbackSounds.Failure: _sp.Stream = Properties.Resources.failure; _sp.Play(); return; case FeedbackSounds.Success: _sp.Stream = Properties.Resources.success; _sp.Play(); return; case FeedbackSounds.Good: _sp.Stream = Properties.Resources.topstat; _sp.Play(); return; case FeedbackSounds.Great: _sp.Stream = Properties.Resources.newtopstat; _sp.Play(); return; } }
/// <summary> /// Beeps. /// </summary> public static void BeepSignal(FeedbackSounds kind) { switch (kind) { case FeedbackSounds.Indifferent: Console.Beep(300, 50); Console.Beep(300, 50); Console.Beep(300, 100); break; case FeedbackSounds.Failure: Console.Beep(300, 50); Console.Beep(200, 100); break; case FeedbackSounds.Success: Console.Beep(300, 50); Console.Beep(400, 100); break; case FeedbackSounds.Good: Console.Beep(300, 50); Console.Beep(400, 50); Console.Beep(500, 50); Console.Beep(400, 100); break; case FeedbackSounds.Great: Console.Beep(300, 50); Console.Beep(400, 50); Console.Beep(500, 50); Console.Beep(600, 50); Console.Beep(675, 50); Console.Beep(600, 100); break; } }