// Use this for initialization void Start() { feedText = GameObject.Find ("ObjectRespond").GetComponent<FeedTextFromObject> (); defaultColor = new Color( (148.0f/255.0f) , (159.0f/255.0f), (213.0f/255.0f), defaultAlpha); gameObject.GetComponent<Image>().color = new Color( (148.0f/255.0f) , (159.0f/255.0f), (213.0f/255.0f), 0.0f); alpha = 0.0f; isActivated = false; button.SetActive (false); }
void Start() { feedText = transform.GetComponentInChildren <FeedTextFromObject> (); defaultColor = new Color((148.0f / 255.0f), (159.0f / 255.0f), (213.0f / 255.0f), defaultAlpha); gameObject.GetComponent <Image>().color = new Color((148.0f / 255.0f), (159.0f / 255.0f), (213.0f / 255.0f), 0.0f); alpha = 0.0f; isActivated = false; button.SetActive(false); }
// Use this for initialization void Start() { feedText = GameObject.Find("ObjectRespond").GetComponent <FeedTextFromObject>(); textBox = GameObject.Find("TextBox").GetComponent <FadeInFadeOut>(); if (GameController.instance.isAndroidVersion) { isAutomatedStart = true; } AmariMovement.speed = 3.5f; m1pt = 1; m2pt = 2; m3pt = 3; f4pt = 0; f5pt = 4; f6pt = 5; blackScreenImage.color = Color.black; }
void Start() { textBoxReference [0] = GameObject.Find("TextBox_Android"); textBoxReference [1] = GameObject.Find("TextBox"); playerSound = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSound>(); if (GameController.instance.isAndroidVersion) { interactButton = GameObject.Find("InteractionButton").GetComponent <BubbleBehaviour> (); textBox = textBoxReference[0].GetComponent <FadeInFadeOut>(); textBoxReference[1].SetActive(false); } else { textBox = textBoxReference[1].GetComponent <FadeInFadeOut>(); textBoxReference[0].SetActive(false); } feedText = textBox.transform.GetChild(0).GetComponent <FeedTextFromObject> (); }
void Start() { textBoxReference [0] = GameObject.Find ("TextBox_Android"); textBoxReference [1] = GameObject.Find ("TextBox"); playerSound = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerSound>(); if (GameController.instance.isAndroidVersion) { interactButton = GameObject.Find ("InteractionButton").GetComponent<BubbleBehaviour> (); textBox = textBoxReference[0].GetComponent<FadeInFadeOut>(); textBoxReference[1].SetActive(false); } else { textBox = textBoxReference[1].GetComponent<FadeInFadeOut>(); textBoxReference[0].SetActive(false); } feedText = textBox.transform.GetChild(0).GetComponent<FeedTextFromObject> (); }
void Start() { feedText = transform.GetComponentInChildren<FeedTextFromObject> (); defaultColor = new Color( (148.0f/255.0f) , (159.0f/255.0f), (213.0f/255.0f), defaultAlpha); gameObject.GetComponent<Image>().color = new Color( (148.0f/255.0f) , (159.0f/255.0f), (213.0f/255.0f), 0.0f); alpha = 0.0f; isActivated = false; button.SetActive (false); }
// Use this for initialization void Start() { feedText = GameObject.Find("ObjectRespond").GetComponent<FeedTextFromObject>(); textBox = GameObject.Find("TextBox").GetComponent<FadeInFadeOut>(); AmariMovement.speed = 3.5f; m1pt = 1; m2pt = 2; m3pt = 3; f4pt = 0; f5pt = 4; f6pt = 5; blackScreenImage.color = Color.black; }
// Use this for initialization void Start() { feedText = GameObject.Find("ObjectRespond").GetComponent<FeedTextFromObject>(); textBox = GameObject.Find("TextBox").GetComponent<FadeInFadeOut>(); if (GameController.instance.isAndroidVersion) isAutomatedStart = true; AmariMovement.speed = 3.5f; m1pt = 1; m2pt = 2; m3pt = 3; f4pt = 0; f5pt = 4; f6pt = 5; blackScreenImage.color = Color.black; }