void Triangulate(HexCell cell) { for (HexDirection d = HexDirection.NE; d <= HexDirection.NW; d++) { Triangulate(d, cell); } if (!cell.IsUnderwater) { if (!cell.HasRiver && !cell.HasRoads) { features.AddFeature(cell, cell.Position); } if (cell.IsSpecial) { features.AddSpecialFeature(cell, cell.Position); } } }