protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.W, 625); Spell.SetSkillshot(.6f, (float)(50f * Math.PI / 180), float.MaxValue, false, SkillshotType.SkillshotCone); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); AntiGapcloser.OnEnemyGapcloser += Gapcloser; Game.OnUpdate += OnUpdate; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.Q, 625); Spell.SetTargetted(.25f, 1400f); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.R, 600); Spell.SetSkillshot(.25f, 290f, float.MaxValue, false, SkillshotType.SkillshotCircle); }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); Drawing.OnDraw -= OnDraw; Game.OnUpdate -= OnUpdate; }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); Game.OnUpdate -= OnUpdate; Obj_AI_Base.OnDoCast -= OnDoCast; }
protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem( new MenuItem("JungleQDistance", "Q Distance").SetValue(new Slider(730, 0, 825))); Menu.AddItem(new MenuItem("JungleQMana", "Mana %").SetValue(new Slider(15, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.R, 1200); Spell.SetSkillshot(.2f, 110f, 2500f, true, SkillshotType.SkillshotLine); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); logic = new RLogic(); drawDamage = new HeroHealthBarIndicator(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.R, 3000); Spell.SetTargetted(0.7f, 200f); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.W, 1000); Spell.SetSkillshot(.25f, 80f, 1550f, false, SkillshotType.SkillshotLine); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.Q, 980); Spell.SetSkillshot(.5f, 50, float.MaxValue, false, SkillshotType.SkillshotLine); }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); Game.OnUpdate -= OnUpdate; Orbwalking.AfterAttack -= AfterAttack; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.Q, 1250); Spell.SetSkillshot(0.65f, 60f, 2200f, false, SkillshotType.SkillshotLine); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); this.gnarState = new GnarState(); var selecter = new MenuItem("GnarForm", "Form").SetValue(new StringList(new[] { "Mini", "Mega" })); var mini = new List<MenuItem> { new MenuItem("Q1Range", "Range").SetValue(new Slider(600, 0, 600)), new MenuItem("Q1HitCount", "Min Hit Count").SetValue(new Slider(2, 0, 6)), new MenuItem("Q1Enemy", "Block If Nearby Enemies").SetValue(true) }; var mega = new List<MenuItem> { new MenuItem("Q2Range", "Range").SetValue(new Slider(600, 0, 700)), new MenuItem("Q2HitCount", "Min Hit Count").SetValue(new Slider(3, 0, 6)), new MenuItem("Q2Enemy", "Block If Nearby Enemies").SetValue(true) }; var menuGenerator = new MenuGenerator(Menu, new DynamicMenu("Dynamic Menu", selecter, new[] { mini, mega })); menuGenerator.Generate(); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); Drawing.OnDraw += OnDraw; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem( new MenuItem("InsecTo", "Insec To").SetValue( new StringList(new[] { "Ally / Turret", " Player", " Cursor" }))); Menu.AddItem( new MenuItem("AllyRange", "Range To Find Allies").SetValue(new Slider(1500, 0, 2400))); Menu.AddItem( new MenuItem("TurretRange", "Range To Find Turret").SetValue(new Slider(1300, 0, 1600))); Menu.AddItem(new MenuItem("RRange", "R Range ").SetValue(new Slider(950, 0, 1050))); Menu.AddItem( new MenuItem("RRangePred", "Range Behind Target").SetValue(new Slider(150, 0, 185))); Menu.AddItem(new MenuItem("RMana", "Mana %").SetValue(new Slider(45, 0, 100))); Menu.AddItem( new MenuItem("QRQ", "Use Q?").SetValue(true).SetTooltip("Will do QRQ insec (BETA)")); Menu.AddItem( new MenuItem("QRQDistance", "Max Distance For QRQ Combo").SetValue(new Slider(725, 0, 800))); Menu.AddItem(new MenuItem("RDraw", "Draw R Prediction").SetValue(false)); Menu.AddItem(new MenuItem("Enabled", "Enabled").SetValue(false)); rLogic = new RLogic(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("WPred", "Disable Prediction").SetValue(true)); Menu.AddItem(new MenuItem("WMana", "Min Mana %").SetValue(new Slider(20, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("ExtendedQ", "Extended Q").SetValue(true)); Menu.AddItem(new MenuItem("QMana", "Min Mana %").SetValue(new Slider(5, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Range", "Range").SetValue(new Slider(65, 0, 425))); Menu.AddItem(new MenuItem("EMana", "Min Mana %").SetValue(new Slider(5, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("EnemiesCheck", "Check Enemies First").SetValue(true).SetTooltip("Wont Q If Nearby Enemies")); Menu.AddItem(new MenuItem("MinHit", "Min Hit By Q").SetValue(new Slider(3, 0, 6))); Menu.AddItem(new MenuItem("QMana", "Min Mana %").SetValue(new Slider(70, 0, 100))); }
protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("WRange", "W Range ").SetValue(new Slider(500, 0, 800))); Menu.AddItem(new MenuItem("WMana", "Mana %").SetValue(new Slider(45, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Hitchance", "Hitchance").SetValue(new StringList(new[] { "Medium", "High", "Very High" }, 1))); Menu.AddItem(new MenuItem("Mana", "Min Mana %").SetValue(new Slider(0, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("LaneQEnemy", "Only If No Enemies Visible").SetValue(true)); Menu.AddItem(new MenuItem("LaneQMana", "Mana %").SetValue(new Slider(65, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs featureBaseEventArgs) { base.OnLoad(sender, featureBaseEventArgs); Menu.AddItem(new MenuItem("Enemy", "Return If Nearby Enemies").SetValue(false)); Menu.AddItem(new MenuItem("Mana", "Min Mana %").SetValue(new Slider(60, 0, 100))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); this.gnarState = new GnarState(); Menu.AddItem(new MenuItem("BlockIfTransforming", "Block If Transforming").SetValue(true)); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); GameObject.OnDelete += GameObjectOnOnDelete; GameObject.OnCreate += GameObjectOnOnCreate; Drawing.OnDraw += OnDraw; }
//protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) //{ // qLogic = new CrescentStrikeLogic(); // base.OnLoad(sender, eventArgs); //} protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) // TODO Add Dmg Multiplier(?) { Menu.AddItem(new MenuItem("QRange", "Q Range ").SetValue(new Slider(820, 0, 825))); Menu.AddItem(new MenuItem("QMana", "Mana %").SetValue(new Slider(45, 0, 100))); qLogic = new CrescentStrikeLogic(); }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); GameObject.OnDelete -= GameObjectOnOnDelete; GameObject.OnCreate -= GameObjectOnOnCreate; Game.OnUpdate -= OnUpdate; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("EMode", "Mode").SetValue(new StringList(new[] { "Cursor", "Side", "Automatic" }))); Menu.AddItem(new MenuItem("EDistance", "E Distance").SetValue(new Slider(65, 1, 425)).SetTooltip("Less = Faster")); Menu.AddItem(new MenuItem("EMana", "Min Mana %").SetValue(new Slider(5, 0, 100))); }
protected sealed override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem(new MenuItem("JungleEHealth", "Health %").SetValue(new Slider(15, 0, 35))); Menu.AddItem(new MenuItem("JungleEMana", "Mana %").SetValue(new Slider(15, 0, 35))); }
/// <summary> /// Called when [enable] /// </summary> /// <param name="sender">The sender.</param> /// <param name="eventArgs">the contextual information</param> protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { Game.OnUpdate += GameOnOnUpdate; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("QOverkill", "Overkill Check").SetValue(true)); }
/// <summary> /// Called when [enable] /// </summary> /// <param name="sender">the sender of the input</param> /// <param name="eventArgs">the contextual information</param> protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); Game.OnUpdate += this.OnGameUpdate; }
protected override void OnEnable(object sender, FeatureBaseEventArgs featureBaseEventArgs) { base.OnEnable(sender, featureBaseEventArgs); Game.OnUpdate += OnUpdate; }
/// <summary> /// Called when [enable] /// </summary> /// <param name="sender">the sender of the input</param> /// <param name="eventArgs">the contextual information</param> protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { Events.OnPostUpdate += this.OnPostUpdate; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Q3", "Draw Whirlwind Range").SetValue(true)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); }
/// <summary> /// Called when [load]. /// </summary> protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); this.Menu.AddItem(new MenuItem("prioritizechampion", "Prioritize Champions").SetValue(true)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); dashPos = new DashPosition(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { this.heroHealthBarIndicator = new HeroHealthBarIndicator(); this.dmg = new Dmg(); }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { Drawing.OnDraw -= OnDraw; }
//protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) //{ // rLogic = new PaleCascadeLogic(); // base.OnLoad(sender, eventArgs); //} protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem(new MenuItem(Menu.Name + "RRange", "R Range ").SetValue(new Slider(825, 0, 825))); rLogic = new PaleCascadeLogic(); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); orbwalker.SetAttack(false); Game.OnUpdate += OnUpdate; }
/// <summary> /// Called when [enable]. /// </summary> /// <param name="sender">The sender.</param> /// <param name="eventArgs">The <see cref="Base.FeatureBaseEventArgs" /> instance containing the event data.</param> protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); Drawing.OnEndScene += this.DrawingOnEndScene; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); heroHealthBarIndicator = new HeroHealthBarIndicator(); }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); Game.OnUpdate -= OnUpdate; //ObjectManager.//Player.SetSkin(ObjectManager.Player.BaseSkinName, ObjectManager.Player.SkinId); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); Interrupter2.OnInterruptableTarget += OnInterruptable; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { gnarState = new GnarState(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); wall = new WallExtension(); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Range", "Range").SetValue(new Slider(590, 0, 590))); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); Obj_AI_Base.OnSpellCast += OnSpellCast; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { Menu.AddItem(new MenuItem("WReady", "Only If Ready").SetValue(false)); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("JHitchance", "Hitchance").SetValue(new StringList(new[] { "Medium", "High", "Very High" }, 1))); }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Menu.AddItem(new MenuItem("Thresh.Killsteal.Q.Mana", "Min Mana %").SetValue(new Slider(0, 0, 100))); }
/// <summary> /// Called when [load]. /// </summary> /// <param name="sender">the sender of the input</param> /// <param name="eventArgs">the contextual information</param> protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { // Add things to the menu for example, it will auto-generate you don't need to create one nor to add it to another menu }
protected override void OnDisable(object sender, FeatureBaseEventArgs eventArgs) { base.OnDisable(sender, eventArgs); Game.OnUpdate -= OnUpdate; }
protected override void OnLoad(object sender, FeatureBaseEventArgs eventArgs) { base.OnLoad(sender, eventArgs); Spell = new Spell(SpellSlot.R, 1200); }
protected override void OnEnable(object sender, FeatureBaseEventArgs eventArgs) { base.OnEnable(sender, eventArgs); AntiGapcloser.OnEnemyGapcloser += Gapcloser; }