示例#1
0
    void AddFcnBlockToUI(FunctionBlock block, Transform parent)
    {
        Transform spawnedBlock = Instantiate(block.BlockPrefab, parent).transform;

        spawnedBlock.name = block.Name;
        spawnedBlock.GetChild(0).GetComponent <Text>().text = block.Name;
        //Debug.Log(block.GetType());
        if (block.GetType() == typeof(FcnFolder))
        {
            FcnFolder folder = block as FcnFolder;
            foreach (FunctionBlock insideBlock in folder.functionBlocks)
            {
                AddFcnBlockToUI(insideBlock, spawnedBlock);
            }
        }
    }
示例#2
0
    void LoadFunctions()
    {
        FcnFolder basic    = new FcnFolder("Basic", BlockPrefabs[0]);
        FcnFolder advanced = new FcnFolder("Advanced", BlockPrefabs[0]);
        FcnFolder loop     = new FcnFolder("Loop", BlockPrefabs[0]);

        basic.functionBlocks.Add(new FcnMove("Move", BlockPrefabs[1]));
        basic.functionBlocks.Add(new FcnMove("Move Round", BlockPrefabs[1]));
        basic.functionBlocks.Add(new FcnMove("Move Linear", BlockPrefabs[1]));

        advanced.functionBlocks.Add(new FcnMove("Advanced Move", BlockPrefabs[1]));
        loop.functionBlocks.Add(new FcnMove("Loop Move", BlockPrefabs[1]));

        functionBlocks.Add(basic);
        functionBlocks.Add(advanced);
        functionBlocks.Add(loop);
    }