示例#1
0
 public void SetShadowTexture(FbxTexture pTexture)
 {
     NativeMethods.FbxLight_SetShadowTexture(swigCPtr, FbxTexture.getCPtr(pTexture));
     if (NativeMethods.SWIGPendingException.Pending)
     {
         throw NativeMethods.SWIGPendingException.Retrieve();
     }
 }
示例#2
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        public bool eq(FbxTexture pTexture)
        {
            bool ret = fbx_wrapperPINVOKE.FbxTexture_eq(swigCPtr, FbxTexture.getCPtr(pTexture));

            if (fbx_wrapperPINVOKE.SWIGPendingException.Pending)
            {
                throw fbx_wrapperPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#3
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 public void SetShadowTexture(FbxTexture pTexture)
 {
     fbx_wrapperPINVOKE.FbxLight_SetShadowTexture(swigCPtr, FbxTexture.getCPtr(pTexture));
 }
示例#4
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        public bool RemoveTexture(FbxTexture pTexture)
        {
            bool ret = FbxWrapperNativePINVOKE.FbxScene_RemoveTexture(swigCPtr, FbxTexture.getCPtr(pTexture));

            return(ret);
        }
示例#5
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        public bool AddTexture(FbxTexture pTexture)
        {
            bool ret = fbx_wrapperPINVOKE.FbxScene_AddTexture(swigCPtr, FbxTexture.getCPtr(pTexture));

            return(ret);
        }
        public bool RemoveIt(FbxTexture pItem)
        {
            bool ret = fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_RemoveIt(swigCPtr, FbxTexture.getCPtr(pItem));

            return(ret);
        }
 public void SetLast(FbxTexture pItem)
 {
     fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_SetLast(swigCPtr, FbxTexture.getCPtr(pItem));
 }
 public void SetAt(int pIndex, FbxTexture pItem)
 {
     fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_SetAt(swigCPtr, pIndex, FbxTexture.getCPtr(pItem));
 }
示例#9
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 public bool RemoveIt(FbxTexture pItem)
 {
     bool ret = FbxWrapperNativePINVOKE.FbxLayerElementArrayTemplateFbxTexturePtr_RemoveIt(swigCPtr, FbxTexture.getCPtr(pItem));
     return ret;
 }
        public int Add(FbxTexture pItem)
        {
            int ret = fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_Add(swigCPtr, FbxTexture.getCPtr(pItem));

            return(ret);
        }
        public int FindBefore(int pBeforeIndex, FbxTexture pItem)
        {
            int ret = fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_FindBefore(swigCPtr, pBeforeIndex, FbxTexture.getCPtr(pItem));

            return(ret);
        }
        public int FindAfter(int pAfterIndex, FbxTexture pItem)
        {
            int ret = fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_FindAfter(swigCPtr, pAfterIndex, FbxTexture.getCPtr(pItem));

            return(ret);
        }
示例#13
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 public int FindBefore(int pBeforeIndex, FbxTexture pItem)
 {
     int ret = FbxWrapperNativePINVOKE.FbxLayerElementArrayTemplateFbxTexturePtr_FindBefore(swigCPtr, pBeforeIndex, FbxTexture.getCPtr(pItem));
     return ret;
 }
示例#14
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 public int Add(FbxTexture pItem)
 {
     int ret = FbxWrapperNativePINVOKE.FbxLayerElementArrayTemplateFbxTexturePtr_Add(swigCPtr, FbxTexture.getCPtr(pItem));
     return ret;
 }
示例#15
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 public void SetLast(FbxTexture pItem)
 {
     FbxWrapperNativePINVOKE.FbxLayerElementArrayTemplateFbxTexturePtr_SetLast(swigCPtr, FbxTexture.getCPtr(pItem));
 }
示例#16
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 public void SetShadowTexture(FbxTexture pTexture)
 {
     FbxWrapperNativePINVOKE.FbxLight_SetShadowTexture(swigCPtr, FbxTexture.getCPtr(pTexture));
 }
        public int InsertAt(int pIndex, FbxTexture pItem)
        {
            int ret = fbx_wrapperPINVOKE.DirectArrayFbxTexturePtr_InsertAt(swigCPtr, pIndex, FbxTexture.getCPtr(pItem));

            return(ret);
        }
示例#18
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 public int InsertAt(int pIndex, FbxTexture pItem)
 {
     int ret = FbxWrapperNativePINVOKE.FbxLayerElementArrayTemplateFbxTexturePtr_InsertAt(swigCPtr, pIndex, FbxTexture.getCPtr(pItem));
     return ret;
 }