示例#1
0
        protected void ExportBindPose(FbxNode meshNode, FbxScene fbxScene, List <FbxNode> boneNodes)
        {
            FbxPose fbxPose = FbxPose.Create(fbxScene, "Pose");

            // set as bind pose
            fbxPose.SetIsBindPose(true);

            // assume each bone node has one weighted vertex cluster
            foreach (FbxNode fbxNode in boneNodes)
            {
                // EvaluateGlobalTransform returns an FbxAMatrix (affine matrix)
                // which has to be converted to an FbxMatrix so that it can be passed to fbxPose.Add().
                // The hierarchy for FbxMatrix and FbxAMatrix is as follows:
                //
                //      FbxDouble4x4
                //      /           \
                // FbxMatrix     FbxAMatrix
                //
                // Therefore we can't convert directly from FbxAMatrix to FbxMatrix,
                // however FbxMatrix has a constructor that takes an FbxAMatrix.
                FbxMatrix fbxBindMatrix = new FbxMatrix(fbxNode.EvaluateGlobalTransform());

                fbxPose.Add(fbxNode, fbxBindMatrix);
            }

            FbxMatrix bindMatrix = new FbxMatrix(meshNode.EvaluateGlobalTransform());

            fbxPose.Add(meshNode, bindMatrix);

            // add the pose to the scene
            fbxScene.AddPose(fbxPose);
        }
        public void TestAddPose()
        {
            using (FbxScene newScene = FbxScene.Create(Manager, "")) {
                FbxPose fbxPose = FbxPose.Create(Manager, "pose");
                bool    result  = newScene.AddPose(fbxPose);
                Assert.IsTrue(result);
                Assert.AreEqual(fbxPose, newScene.GetPose(0));

                // test null
                Assert.That(() => { newScene.AddPose(null); }, Throws.Exception.TypeOf <System.ArgumentNullException>());

                // test invalid
                fbxPose.Destroy();
                Assert.That(() => { newScene.AddPose(fbxPose); }, Throws.Exception.TypeOf <System.ArgumentNullException>());
            }
        }