protected override void CheckScene(FbxScene scene) { base.CheckScene(scene); FbxScene origScene = CreateScene(FbxManager); FbxNode origLightNode = origScene.GetRootNode().GetChild(0); FbxNode importLightNode = scene.GetRootNode().GetChild(0); Assert.IsNotNull(origLightNode); Assert.IsNotNull(importLightNode); FbxLight origLight = origLightNode.GetLight(); FbxLight importLight = importLightNode.GetLight(); Assert.IsNotNull(origLight); Assert.IsNotNull(importLight); Assert.AreEqual(origLight.GetName(), importLight.GetName()); // Check properties CheckProperties( origLightNode, importLightNode, origLight, importLight, new string[] { "bounceIntensity", "colorTemperature", "cookieSize" } ); // Check anim FbxAnimStack origAnimStack = origScene.GetCurrentAnimationStack(); FbxAnimLayer origAnimLayer = origAnimStack.GetAnimLayerMember(); Assert.IsNotNull(origAnimStack); Assert.IsNotNull(origAnimLayer); FbxAnimStack importAnimStack = scene.GetCurrentAnimationStack(); FbxAnimLayer importAnimLayer = importAnimStack.GetAnimLayerMember(); Assert.IsNotNull(importAnimStack); Assert.IsNotNull(importAnimLayer); // TODO: (UNI-19438) figure out why trying to add anim curves to FbxNodeAttribute.sColor, // Intensity and InnerAngle fails CheckAnimCurve(origLightNode, importLightNode, origAnimLayer, importAnimLayer, new List <PropertyComponentPair>() { new PropertyComponentPair("colorTemperature", new string[] { null }), new PropertyComponentPair("cookieSize", new string[] { null }) }, origLight, importLight); }