private bool DoExport(string path, GameObject[] objects, FbxExporter.Format format) { _save_mode = FbxExporter.ExportOptions.defaultValue; _exporter = new FbxExporter(_save_mode); _exporter.CreateScene(System.IO.Path.GetFileName(path)); foreach (var obj in objects) { _exporter.AddNode(obj); } if (_exporter.WriteAsync(path, format)) { Debug.Log("Export started: " + path); return(true); } else { Debug.Log("Export failed: " + path); return(false); } }