public FbxCharacter GetCharacter() { global::System.IntPtr cPtr = fbx_wrapperPINVOKE.FbxCharacterPose_GetCharacter(swigCPtr); FbxCharacter ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxCharacter(cPtr, false); return(ret); }
public FbxCharacter GetCharacter(int pIndex) { global::System.IntPtr cPtr = FbxWrapperNativePINVOKE.FbxScene_GetCharacter(swigCPtr, pIndex); FbxCharacter ret = (cPtr == global::System.IntPtr.Zero) ? null : new FbxCharacter(cPtr, false); return(ret); }