示例#1
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            /// <summary>
            /// Exports camera component
            /// </summary>
            protected FbxCamera ExportCamera(Camera unityCamera, FbxScene fbxScene, FbxNode fbxNode)
            {
                FbxCamera fbxCamera = FbxCamera.Create(fbxScene.GetFbxManager(), unityCamera.name);

                bool  perspective = unityCamera.orthographic != true;
                float aspectRatio = unityCamera.aspect;

                // Configure FilmBack settings: 35mm TV Projection (0.816 x 0.612)
                float apertureHeightInInches = 0.612f;
                float apertureWidthInInches  = aspectRatio * apertureHeightInInches;

                FbxCamera.EProjectionType projectionType =
                    perspective ? FbxCamera.EProjectionType.ePerspective : FbxCamera.EProjectionType.eOrthogonal;

                fbxCamera.ProjectionType.Set(projectionType);
                fbxCamera.SetAspect(FbxCamera.EAspectRatioMode.eFixedRatio, aspectRatio, 1.0f);
                fbxCamera.FilmAspectRatio.Set(aspectRatio);
                fbxCamera.SetApertureWidth(apertureWidthInInches);
                fbxCamera.SetApertureHeight(apertureHeightInInches);
                fbxCamera.SetApertureMode(FbxCamera.EApertureMode.eFocalLength);

                // FOV / Focal Length
                fbxCamera.FocalLength.Set(fbxCamera.ComputeFocalLength(unityCamera.fieldOfView));

                // NearPlane
                fbxCamera.SetNearPlane(unityCamera.nearClipPlane);

                // FarPlane
                fbxCamera.SetFarPlane(unityCamera.farClipPlane);

                // Export backgroundColor as a custom property
                // NOTE: export on fbxNode so that it will show up in Maya
                ExportColorProperty(fbxNode, unityCamera.backgroundColor,
                                    MakeName("backgroundColor"),
                                    "The color with which the screen will be cleared.");

                // Export clearFlags as a custom property
                // NOTE: export on fbxNode so that it will show up in Maya
                ExportIntProperty(fbxNode, (int)unityCamera.clearFlags,
                                  MakeName("clearFlags"),
                                  "How the camera clears the background.");


                return(fbxCamera);
            }
        public void TestEquality()
        {
            using (var manager = FbxManager.Create()) {
                // FbxProperty
                var node      = FbxNode.Create(manager, "node");
                var prop1     = FbxProperty.Create(node, Globals.FbxBoolDT, "bool1");
                var prop2     = FbxProperty.Create(node, Globals.FbxBoolDT, "bool2");
                var prop1copy = node.FindProperty("bool1");
                EqualityTester <FbxProperty> .TestEquality(prop1, prop2, prop1copy);

                // FbxPropertyT<bool>
                var vis1     = node.VisibilityInheritance;
                var vis2     = FbxNode.Create(manager, "node2").VisibilityInheritance;
                var vis1copy = vis1; // TODO: node.FindProperty("Visibility Inheritance"); -- but that has a different proxy type
                EqualityTester <FbxPropertyBool> .TestEquality(vis1, vis2, vis1copy);

                // FbxPropertyT<EInheritType>
                var inhType1     = node.InheritType;
                var inhType2     = FbxNode.Create(manager, "node3").InheritType;
                var inhType1Copy = inhType1; // TODO: node.FindProperty("InheritType");
                EqualityTester <FbxPropertyEInheritType> .TestEquality(inhType1, inhType2, inhType1Copy);

                // FbxPropertyT<double>
                var lambert      = FbxSurfaceLambert.Create(manager, "lambert");
                var emissiveCopy = lambert.EmissiveFactor; // TODO: lambert.FindProperty("EmissiveFactor");
                EqualityTester <FbxPropertyDouble> .TestEquality(lambert.EmissiveFactor, lambert.AmbientFactor, emissiveCopy);

                // FbxPropertyT<FbxDouble3>
                var lclTranslationCopy = node.LclTranslation; // TODO: node.FindProperty("Lcl Translation");
                EqualityTester <FbxPropertyDouble3> .TestEquality(node.LclTranslation, node.LclRotation, lclTranslationCopy);

                // FbxPropertyT<float>
                var light = FbxLight.Create(manager, "light");
                EqualityTester <FbxPropertyFloat> .TestEquality(light.LeftBarnDoor, light.RightBarnDoor, light.LeftBarnDoor);

                // FbxPropertyT<int>
                var constraint      = FbxConstraintAim.Create(manager, "constraint");
                var constraint2     = FbxConstraintAim.Create(manager, "constraint2");
                var worldUpTypeCopy = constraint.WorldUpType; // TODO: constraint.FindProperty("WorldUpType");
                EqualityTester <FbxPropertyInt> .TestEquality(constraint.WorldUpType, constraint2.WorldUpType, worldUpTypeCopy);

                // FbxPropertyT<> for FbxTexture enums
                var tex1      = FbxTexture.Create(manager, "tex1");
                var tex2      = FbxTexture.Create(manager, "tex2");
                var blendCopy = tex1.CurrentTextureBlendMode; // TODO: tex1.FindProperty(...)
                EqualityTester <FbxPropertyEBlendMode> .TestEquality(tex1.CurrentTextureBlendMode, tex2.CurrentTextureBlendMode, blendCopy);

                var wrapCopy = tex1.WrapModeU; // TODO: tex1.FindProperty(...)
                EqualityTester <FbxPropertyEWrapMode> .TestEquality(tex1.WrapModeU, tex2.WrapModeU, wrapCopy);

                // FbxPropertyT<FbxNull.ELook>
                var null1 = FbxNull.Create(manager, "null1");
                var null2 = FbxNull.Create(manager, "null2");
                EqualityTester <FbxPropertyNullELook> .TestEquality(null1.Look, null2.Look, null1.Look);

                // FbxPropertyT<FbxMarker.ELook>
                var marker1 = FbxMarker.Create(manager, "marker1");
                var marker2 = FbxMarker.Create(manager, "marker2");
                EqualityTester <FbxPropertyMarkerELook> .TestEquality(marker1.Look, marker2.Look, marker1.Look);

                // FbxPropertyT<string>
                var impl          = FbxImplementation.Create(manager, "impl");
                var renderAPIcopy = impl.RenderAPI; // TODO: impl.FindProperty("RenderAPI");
                EqualityTester <FbxPropertyString> .TestEquality(impl.RenderAPI, impl.RenderAPIVersion, renderAPIcopy);

                // FbxPropertyT<> for FbxCamera enum EProjectionType
                var cam1           = FbxCamera.Create(manager, "cam1");
                var cam2           = FbxCamera.Create(manager, "cam2");
                var projectionCopy = cam1.ProjectionType;
                EqualityTester <FbxPropertyEProjectionType> .TestEquality(cam1.ProjectionType, cam2.ProjectionType, projectionCopy);

                // FbxPropertyT<> for FbxLight enum EType
                var light1   = FbxLight.Create(manager, "light1");
                var light2   = FbxLight.Create(manager, "light2");
                var typeCopy = light1.LightType;
                EqualityTester <FbxPropertyELightType> .TestEquality(light1.LightType, light2.LightType, typeCopy);

                var lightShapeCopy = light1.AreaLightShape;
                EqualityTester <FbxPropertyEAreaLightShape> .TestEquality(light1.AreaLightShape, light2.AreaLightShape, lightShapeCopy);

                var decayCopy = light1.DecayType;
                EqualityTester <FbxPropertyEDecayType> .TestEquality(light1.DecayType, light2.DecayType, decayCopy);

                var floatCopy = light1.LeftBarnDoor;
                EqualityTester <FbxPropertyFloat> .TestEquality(light1.LeftBarnDoor, light2.LeftBarnDoor, floatCopy);
            }
        }
        public void BasicTests()
        {
            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<FbxBool> example: VisibilityInheritance on a node
                var node = FbxNode.Create(manager, "node");
                GenericPropertyTests <FbxPropertyBool> (node.VisibilityInheritance, node, "Visibility Inheritance", Globals.FbxVisibilityInheritanceDT);

                var property = node.VisibilityInheritance;
                property.Set(false);
                Assert.AreEqual(false, property.Get());
                Assert.AreEqual(false, property.EvaluateValue());
                Assert.AreEqual(false, property.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(false, property.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<FbxDouble> example: several of them on a Lambert shader
                var obj = FbxSurfaceLambert.Create(manager, "lambert");
                GenericPropertyTests <FbxPropertyDouble> (obj.EmissiveFactor, obj, "EmissiveFactor", Globals.FbxDoubleDT);

                var property = obj.EmissiveFactor;
                property.Set(5.0); // bool Set<float> is not accessible here!
                Assert.AreEqual(5.0, property.Get());
                Assert.AreEqual(5.0, property.EvaluateValue());
                Assert.AreEqual(5.0, property.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(5.0, property.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<Double3> example: the LclTranslation on a node
                var node = FbxNode.Create(manager, "node");
                GenericPropertyTests <FbxPropertyDouble3> (node.LclTranslation, node, "Lcl Translation", Globals.FbxLocalTranslationDT);

                var property = node.LclTranslation;
                property.Set(new FbxDouble3(1, 2, 3));
                Assert.AreEqual(new FbxDouble3(1, 2, 3), property.Get());
                Assert.AreEqual(new FbxDouble3(1, 2, 3), property.EvaluateValue());
                Assert.AreEqual(new FbxDouble3(1, 2, 3), property.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(new FbxDouble3(1, 2, 3), property.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<float> example: the LeftBarnDoor on a light
                var light = FbxLight.Create(manager, "light");
                GenericPropertyTests(light.LeftBarnDoor, light, "LeftBarnDoor", Globals.FbxFloatDT);

                var property = light.LeftBarnDoor;
                light.LeftBarnDoor.Set(5.0f);
                Assert.AreEqual(5.0f, light.LeftBarnDoor.Get());
                Assert.AreEqual(5.0f, property.EvaluateValue());
                Assert.AreEqual(5.0f, property.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(5.0f, property.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<int> example: the WorldUpType on an aim constraint
                var constraint = FbxConstraintAim.Create(manager, "constraint");
                GenericPropertyTests(constraint.WorldUpType, constraint, "WorldUpType", Globals.FbxEnumDT);

                var property = constraint.WorldUpType;
                int value    = (int)FbxConstraintAim.EWorldUp.eAimAtObjectUp;
                constraint.WorldUpType.Set(value);
                Assert.That(constraint.WorldUpType.Get(), Is.EqualTo(value));
                Assert.That(property.EvaluateValue(), Is.EqualTo(value));
                Assert.That(property.EvaluateValue(FbxTime.FromSecondDouble(5)), Is.EqualTo(value));
                Assert.That(property.EvaluateValue(FbxTime.FromSecondDouble(5), true), Is.EqualTo(value));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<FbxString> example: the description of a shader implementation
                var impl = FbxImplementation.Create(manager, "name");
                GenericPropertyTests <FbxPropertyString> (impl.RenderAPI, impl, "RenderAPI", Globals.FbxStringDT);

                var property = impl.RenderAPI;
                property.Set("a value");
                Assert.AreEqual("a value", property.Get());

                // animated strings come out as empty-string
                Assert.AreEqual("", property.EvaluateValue());
                Assert.AreEqual("", property.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual("", property.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT for FbxTexture enums EBlendMode and EWrapMode
                var tex = FbxTexture.Create(manager, "tex");

                FbxPropertyTest.GenericPropertyTests(tex.CurrentTextureBlendMode, tex, "CurrentTextureBlendMode", Globals.FbxEnumDT);
                tex.CurrentTextureBlendMode.Set(FbxTexture.EBlendMode.eAdditive);
                Assert.AreEqual(FbxTexture.EBlendMode.eAdditive, tex.CurrentTextureBlendMode.Get());
                Assert.AreEqual(FbxTexture.EBlendMode.eAdditive, tex.CurrentTextureBlendMode.EvaluateValue());
                Assert.AreEqual(FbxTexture.EBlendMode.eAdditive, tex.CurrentTextureBlendMode.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxTexture.EBlendMode.eAdditive, tex.CurrentTextureBlendMode.EvaluateValue(FbxTime.FromSecondDouble(5), true));

                FbxPropertyTest.GenericPropertyTests(tex.WrapModeU, tex, "WrapModeU", Globals.FbxEnumDT);
                tex.WrapModeU.Set(FbxTexture.EWrapMode.eClamp);
                Assert.AreEqual(FbxTexture.EWrapMode.eClamp, tex.WrapModeU.Get());
                Assert.AreEqual(FbxTexture.EWrapMode.eClamp, tex.WrapModeU.EvaluateValue());
                Assert.AreEqual(FbxTexture.EWrapMode.eClamp, tex.WrapModeU.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxTexture.EWrapMode.eClamp, tex.WrapModeU.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<FbxNull.ELook>
                var null1 = FbxNull.Create(manager, "null1");

                FbxPropertyTest.GenericPropertyTests(null1.Look, null1, "Look", Globals.FbxEnumDT);
                null1.Look.Set(FbxNull.ELook.eCross);
                Assert.AreEqual(FbxNull.ELook.eCross, null1.Look.Get());
                Assert.AreEqual(FbxNull.ELook.eCross, null1.Look.EvaluateValue());
                Assert.AreEqual(FbxNull.ELook.eCross, null1.Look.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxNull.ELook.eCross, null1.Look.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<FbxMarker.ELook>
                var marker1 = FbxMarker.Create(manager, "marker1");

                FbxPropertyTest.GenericPropertyTests(marker1.Look, marker1, "Look", Globals.FbxEnumDT);
                marker1.Look.Set(FbxMarker.ELook.eCapsule);
                Assert.AreEqual(FbxMarker.ELook.eCapsule, marker1.Look.Get());
                Assert.AreEqual(FbxMarker.ELook.eCapsule, marker1.Look.EvaluateValue());
                Assert.AreEqual(FbxMarker.ELook.eCapsule, marker1.Look.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxMarker.ELook.eCapsule, marker1.Look.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT for FbxCamera enum EProjectionType
                var camera = FbxCamera.Create(manager, "camera");

                FbxPropertyTest.GenericPropertyTests(camera.ProjectionType, camera, "CameraProjectionType", Globals.FbxEnumDT);
                camera.ProjectionType.Set(FbxCamera.EProjectionType.ePerspective);
                Assert.AreEqual(FbxCamera.EProjectionType.ePerspective, camera.ProjectionType.Get());
                Assert.AreEqual(FbxCamera.EProjectionType.ePerspective, camera.ProjectionType.EvaluateValue());
                Assert.AreEqual(FbxCamera.EProjectionType.ePerspective, camera.ProjectionType.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxCamera.EProjectionType.ePerspective, camera.ProjectionType.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT for FbxCamera enum EGateFit
                var camera = FbxCamera.Create(manager, "camera");

                FbxPropertyTest.GenericPropertyTests(camera.GateFit, camera, "GateFit", Globals.FbxEnumDT);
                camera.GateFit.Set(FbxCamera.EGateFit.eFitHorizontal);
                Assert.AreEqual(FbxCamera.EGateFit.eFitHorizontal, camera.GateFit.Get());
                Assert.AreEqual(FbxCamera.EGateFit.eFitHorizontal, camera.GateFit.EvaluateValue());
                Assert.AreEqual(FbxCamera.EGateFit.eFitHorizontal, camera.GateFit.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxCamera.EGateFit.eFitHorizontal, camera.GateFit.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT<EInheritType>
                var node = FbxNode.Create(manager, "node");

                FbxPropertyTest.GenericPropertyTests(node.InheritType, node, "InheritType", Globals.FbxEnumDT);
                node.InheritType.Set(FbxTransform.EInheritType.eInheritRSrs);
                Assert.AreEqual(FbxTransform.EInheritType.eInheritRSrs, node.InheritType.Get());
                Assert.AreEqual(FbxTransform.EInheritType.eInheritRSrs, node.InheritType.EvaluateValue());
                Assert.AreEqual(FbxTransform.EInheritType.eInheritRSrs, node.InheritType.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxTransform.EInheritType.eInheritRSrs, node.InheritType.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // FbxPropertyT for FbxLight enums
                var light = FbxLight.Create(manager, "light");

                FbxPropertyTest.GenericPropertyTests(light.LightType, light, "LightType", Globals.FbxEnumDT);
                light.LightType.Set(FbxLight.EType.eSpot);
                Assert.AreEqual(FbxLight.EType.eSpot, light.LightType.Get());
                Assert.AreEqual(FbxLight.EType.eSpot, light.LightType.EvaluateValue());
                Assert.AreEqual(FbxLight.EType.eSpot, light.LightType.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxLight.EType.eSpot, light.LightType.EvaluateValue(FbxTime.FromSecondDouble(5), true));

                FbxPropertyTest.GenericPropertyTests(light.AreaLightShape, light, "AreaLightShape", Globals.FbxEnumDT);
                light.AreaLightShape.Set(FbxLight.EAreaLightShape.eSphere);
                Assert.AreEqual(FbxLight.EAreaLightShape.eSphere, light.AreaLightShape.Get());
                Assert.AreEqual(FbxLight.EAreaLightShape.eSphere, light.AreaLightShape.EvaluateValue());
                Assert.AreEqual(FbxLight.EAreaLightShape.eSphere, light.AreaLightShape.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxLight.EAreaLightShape.eSphere, light.AreaLightShape.EvaluateValue(FbxTime.FromSecondDouble(5), true));

                FbxPropertyTest.GenericPropertyTests(light.DecayType, light, "DecayType", Globals.FbxEnumDT);
                light.DecayType.Set(FbxLight.EDecayType.eCubic);
                Assert.AreEqual(FbxLight.EDecayType.eCubic, light.DecayType.Get());
                Assert.AreEqual(FbxLight.EDecayType.eCubic, light.DecayType.EvaluateValue());
                Assert.AreEqual(FbxLight.EDecayType.eCubic, light.DecayType.EvaluateValue(FbxTime.FromSecondDouble(5)));
                Assert.AreEqual(FbxLight.EDecayType.eCubic, light.DecayType.EvaluateValue(FbxTime.FromSecondDouble(5), true));
            }

            using (var manager = FbxManager.Create()) {
                // Test all the create and destroy operations
                FbxProperty root, child;
                var         obj = FbxObject.Create(manager, "obj");

                Assert.IsNotNull(FbxProperty.Create(obj, Globals.FbxStringDT, "a"));
                Assert.IsNotNull(FbxProperty.Create(obj, Globals.FbxStringDT, "b", "label"));
                Assert.IsNotNull(FbxProperty.Create(obj, Globals.FbxStringDT, "c", "label", false));
                bool didFind;
                Assert.IsNotNull(FbxProperty.Create(obj, Globals.FbxStringDT, "c", "label", true, out didFind));
                Assert.IsTrue(didFind);

                root = FbxProperty.Create(obj, Globals.FbxCompoundDT, "root");

                child = FbxProperty.Create(root, Globals.FbxStringDT, "a");
                Assert.IsNotNull(child);
                Assert.IsNotNull(FbxProperty.Create(root, Globals.FbxStringDT, "b", "label"));
                Assert.IsNotNull(FbxProperty.Create(root, Globals.FbxStringDT, "c", "label", false));
                Assert.IsNotNull(FbxProperty.Create(root, Globals.FbxStringDT, "c", "label", true, out didFind));
                Assert.IsTrue(didFind);

                child.Destroy();

                root.DestroyChildren();
                Assert.IsNotNull(FbxProperty.Create(root, Globals.FbxStringDT, "c", "label", true, out didFind));
                Assert.IsFalse(didFind);

                root.DestroyRecursively();
            }
        }
        protected override FbxScene CreateScene(FbxManager manager)
        {
            FbxScene  scene      = base.CreateScene(manager);
            FbxNode   cameraNode = scene.GetRootNode().GetChild(0);
            FbxCamera camera     = FbxCamera.Create(scene, "camera");

            camera.ProjectionType.Set(FbxCamera.EProjectionType.ePerspective);
            camera.SetAspect(FbxCamera.EAspectRatioMode.eFixedRatio, 300, 400);
            camera.FilmAspectRatio.Set(240);
            camera.SetApertureWidth(4);
            camera.SetApertureHeight(2);
            camera.SetApertureMode(FbxCamera.EApertureMode.eFocalLength);
            camera.FocalLength.Set(32);
            camera.SetNearPlane(1);
            camera.SetFarPlane(100);

            // create custom property (background color)
            var bgColorProperty = FbxProperty.Create(cameraNode, Globals.FbxColor4DT, "backgroundColor");

            Assert.IsTrue(bgColorProperty.IsValid());

            bgColorProperty.Set(new FbxColor(0.5, 0.4, 0.1, 1));

            // Must be marked user-defined or it won't be shown in most DCCs
            bgColorProperty.ModifyFlag(FbxPropertyFlags.EFlags.eUserDefined, true);
            bgColorProperty.ModifyFlag(FbxPropertyFlags.EFlags.eAnimatable, true);

            Assert.IsTrue(bgColorProperty.GetFlag(FbxPropertyFlags.EFlags.eUserDefined));
            Assert.IsTrue(bgColorProperty.GetFlag(FbxPropertyFlags.EFlags.eAnimatable));

            // create custom property (clear flags)
            var clearFlagsProperty = FbxProperty.Create(cameraNode, Globals.FbxIntDT, "clearFlags");

            Assert.IsTrue(clearFlagsProperty.IsValid());

            clearFlagsProperty.Set(4);

            // Must be marked user-defined or it won't be shown in most DCCs
            clearFlagsProperty.ModifyFlag(FbxPropertyFlags.EFlags.eUserDefined, true);
            clearFlagsProperty.ModifyFlag(FbxPropertyFlags.EFlags.eAnimatable, true);

            Assert.IsTrue(clearFlagsProperty.GetFlag(FbxPropertyFlags.EFlags.eUserDefined));
            Assert.IsTrue(clearFlagsProperty.GetFlag(FbxPropertyFlags.EFlags.eAnimatable));

            // Add camera properties to animation clip
            FbxAnimStack animStack = scene.GetCurrentAnimationStack();
            FbxAnimLayer animLayer = animStack.GetAnimLayerMember();

            // TODO: (UNI-19438) Figure out why trying to do GetCurve for NearPlane always returns null
            CreateAnimCurves(cameraNode, animLayer, new List <PropertyComponentPair> ()
            {
                new PropertyComponentPair("backgroundColor", new string[] {
                    Globals.FBXSDK_CURVENODE_COLOR_RED,
                    Globals.FBXSDK_CURVENODE_COLOR_GREEN,
                    Globals.FBXSDK_CURVENODE_COLOR_BLUE, "W"
                }),
                new PropertyComponentPair("FocalLength", new string[] { null }),
                new PropertyComponentPair("clearFlags", new string[] { null })
            }, (index) => { return(index); }, (index) => { return(index / 5.0f); }, camera);

            cameraNode.SetNodeAttribute(camera);

            // set the default camera
            scene.GetGlobalSettings().SetDefaultCamera(cameraNode.GetName());

            return(scene);
        }