public void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode) { NativeMethods.FbxAnimCurveKey_SetTangentVelocityMode__SWIG_1(swigCPtr, (int)pTangentVelocityMode); if (NativeMethods.SWIGPendingException.Pending) { throw NativeMethods.SWIGPendingException.Retrieve(); } }
public FbxAnimCurveDef.EVelocityMode GetTangentVelocityMode() { FbxAnimCurveDef.EVelocityMode ret = (FbxAnimCurveDef.EVelocityMode)NativeMethods.FbxAnimCurveKey_GetTangentVelocityMode(swigCPtr); if (NativeMethods.SWIGPendingException.Pending) { throw NativeMethods.SWIGPendingException.Retrieve(); } return(ret); }
public void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode, FbxAnimCurveDef.EVelocityMode pMask = FbxAnimCurveDef.EVelocityMode.eVelocityAll) { TangentVelocityMode = pTangentVelocityMode; }
public void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode) { FbxWrapperNativePINVOKE.FbxAnimCurveKey_SetTangentVelocityMode__SWIG_1(swigCPtr, (int)pTangentVelocityMode); }
public FbxAnimCurveDef.EVelocityMode GetTangentVelocityMode() { FbxAnimCurveDef.EVelocityMode ret = (FbxAnimCurveDef.EVelocityMode)FbxWrapperNativePINVOKE.FbxAnimCurveKey_GetTangentVelocityMode(swigCPtr); return(ret); }
public virtual void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode) { fbx_wrapperPINVOKE.FbxAnimCurveKey_Impl_SetTangentVelocityMode__SWIG_1(swigCPtr, (int)pTangentVelocityMode); }
public virtual FbxAnimCurveDef.EVelocityMode GetTangentVelocityMode() { FbxAnimCurveDef.EVelocityMode ret = (FbxAnimCurveDef.EVelocityMode)fbx_wrapperPINVOKE.FbxAnimCurveKey_Impl_GetTangentVelocityMode(swigCPtr); return(ret); }
public virtual void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode, FbxAnimCurveDef.EVelocityMode pMask) { FbxWrapperNativePINVOKE.FbxAnimCurveKey_Impl_SetTangentVelocityMode__SWIG_0(swigCPtr, (int)pTangentVelocityMode, (int)pMask); }
public void SetTangentVelocityMode(FbxAnimCurveDef.EVelocityMode pTangentVelocityMode, FbxAnimCurveDef.EVelocityMode pMask) { fbx_wrapperPINVOKE.FbxAnimCurveKey_SetTangentVelocityMode__SWIG_0(swigCPtr, (int)pTangentVelocityMode, (int)pMask); }