void Start()
    {
        bSpd = 0.8f;
        FavoriteFunction.ObjectRotation(directionVector, gameObject);

        AutoDestroy();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        directionVector = FavoriteFunction.VectorCalculator(pNum_Bullet, transform);
        FavoriteFunction.ObjectRotation(directionVector, gameObject);

        StartCoroutine(Move_IrisSkil4Bullet());
    }
示例#3
0
 void Start()
 {
     FavoriteFunction.ObjectRotation(directionVector, gameObject);
     bSpd           = 0.5f;
     start_position = transform.position;
     skill3_bullet  = Resources.Load("Characters/Diana/Bullet/Diana_skill3_bullet_Child") as GameObject;
 }
    // Use this for initialization
    void Start()
    {
        directionVector = FavoriteFunction.VectorCalculator(pNum_Bullet, transform);
        bSpd            = 60f; // 20의 속도  10의 속도 = 30f
        FavoriteFunction.ObjectRotation(directionVector, gameObject);

        AutoDestroy();
    }
    // Use this for initialization
    void Start()
    {
        directionVector = FavoriteFunction.VectorCalculator(pNum_Bullet, transform);      //총알의 방향 : 쏘는 순간의 상대의 위치로
        bSpd            = 30f;
        FavoriteFunction.ObjectRotation(directionVector, gameObject);

        AutoDestroy();
    }
示例#6
0
 void Start()
 {
     directionVector = new Vector3(FavoriteFunction.VectorCalculator(pNum_Bullet, transform).x, 0f, 0f).normalized;    //총알의 방향 : 직선
     bSpd            = 0.5f;
     FavoriteFunction.ObjectRotation(directionVector, gameObject);
     start_position = transform.position;
     skill3_bullet  = Resources.Load("Characters/Diana/Bullet/Diana_skill3_bullet") as GameObject;
 }
    GameObject created_bullet;       //생성되는 총알

    void Start()
    {
        directionVector = FavoriteFunction.VectorCalculator(pNum_Bullet, transform);      //총알의 방향 : 쏘는 순간의 상대의 위치로
        bSpd            = 0.7f;
        FavoriteFunction.ObjectRotation(directionVector, gameObject);
        created_bullet = Resources.Load("Characters/Diana/Bullet/created_bullet") as GameObject;

        create_bullet_vector1 = Vector3.Cross(directionVector, new Vector3(0f, 0f, 1f)).normalized;
        create_bullet_vector2 = Vector3.Cross(directionVector, new Vector3(0f, 0f, -1f)).normalized;
        AutoDestroy();
        StartCoroutine(Create_Bullet());
    }