public void GetAction(HandHistory history, out FastPokerEngine.Action.ActionTypes action, out double amount) { double[] inputs = GetInputs(history); if (ThreadSafe) { lock (Network) RunNetwork(inputs, out action, out amount); } else RunNetwork(inputs, out action, out amount); }
public void RunNetwork(double[] inputs, out FastPokerEngine.Action.ActionTypes action, out double amount) { Network.ClearSignals(); Network.SetInputSignals(inputs); Network.RelaxNetwork(10, 0.001); action = getAction(Network.GetOutputSignal(0), Network.GetOutputSignal(1), Network.GetOutputSignal(2)); amount = 0; }
public void GetAction(HandHistory history, out FastPokerEngine.Action.ActionTypes type, out double amount) { if (actions != null && curAction < actions.Length) { FastPokerEngine.Action action = actions[curAction++]; type = action.ActionType; amount = action.Amount; } else { type = FastPokerEngine.Action.ActionTypes.Fold; amount = 0; } }
public void GetAction(HandHistory history, out FastPokerEngine.Action.ActionTypes action, out double amount) { action = FastPokerEngine.Action.ActionTypes.Raise; amount = 0; }