public void PaintWorld(WorldLayer layer) { var deadMonsters = Hud.Game.Monsters.Where(x => !x.IsAlive); foreach (var monster in deadMonsters) { switch (monster.SnoActor.Sno) { case 4104: case 4105: case 4106: FastMummyDecorator.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized); break; case 3847: case 218307: case 218308: case 365450: case 3848: case 218405: case 3849: case 113994: case 3850: case 195639: case 365465: case 191592: GrotesqueDecorator.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized); break; } } }
public void PaintWorld(WorldLayer layer) { foreach (var monster in Hud.Game.Monsters.Where(x => !x.IsAlive)) { switch (monster.SnoActor.Sno) { case ActorSnoEnum._fastmummy_a: case ActorSnoEnum._fastmummy_b: case ActorSnoEnum._fastmummy_c: FastMummyDecorator.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized); break; case ActorSnoEnum._corpulent_a: case ActorSnoEnum._corpulent_b: case ActorSnoEnum._corpulent_c: case ActorSnoEnum._corpulent_d: case ActorSnoEnum._corpulent_a_unique_01: case ActorSnoEnum._corpulent_a_unique_02: case ActorSnoEnum._corpulent_a_unique_03: case ActorSnoEnum._corpulent_b_unique_01: case ActorSnoEnum._corpulent_c_oasisambush_unique: case ActorSnoEnum._corpulent_d_cultistsurvivor_unique: case ActorSnoEnum._corpulent_d_unique_spec_01: case ActorSnoEnum._corpulent_frost_a: GrotesqueDecorator.Paint(layer, monster, monster.FloorCoordinate, monster.SnoMonster.NameLocalized); break; } } }