示例#1
0
        public void Free(KMemoryBlock block)
        {
            Debug.Assert(block != null);
            Debug.Assert(block.IsFree == false);

            block.UID    = 0;
            block.IsFree = true;
            FreeSize    += block.Size;

            LinkedListEntry <KMemoryBlock> entry = Blocks.Find(block);

            Debug.Assert(entry != null);

            // Attempt to coalesce in to previous and or next blocks
            KMemoryBlock merged = null;
            LinkedListEntry <KMemoryBlock> prev = entry.Previous;
            LinkedListEntry <KMemoryBlock> next = entry.Next;

            if ((prev != null) &&
                (prev.Value.IsFree == true))
            {
                // Merge in to previous (kill us)
                Blocks.Remove(entry);
                prev.Value.Size += block.Size;
                merged           = prev.Value;
            }
            if ((next != null) &&
                (next.Value.IsFree == true))
            {
                // Merge next in to us (kill them)
                // This takes in to account whether or not we already merged
                KMemoryBlock nextBlock = next.Value;
                Blocks.Remove(next);
                FreeList.Remove(nextBlock);
                if (merged == null)
                {
                    block.Size += nextBlock.Size;
                }
                else
                {
                    merged.Size += nextBlock.Size;
                }
            }

            if (merged == null)
            {
                // Didn't merge - put back in free list
                this.AddToFreeList(block);
            }
        }
示例#2
0
        public bool Free(KMemoryBlock block)
        {
            Debug.Assert(block != null);

            LinkedListEntry <KMemoryBlock> e = UsedBlocks.Find(block);

            Debug.Assert(e != null);
            if (e != null)
            {
                UsedBlocks.Remove(e);
                FreeBlocks.Enqueue(block);
                return(this.WakeWaiter());
            }
            else
            {
                return(false);
            }
        }
示例#3
0
        public override unsafe void OnNext(StreamMessage <Empty, TPayload> batch)
        {
            var stack = new Stack <int>();
            var activeFindTraverser = new FastLinkedList <GroupedActiveState <Empty, TRegister> > .ListTraverser(this.activeStates);

            var tentativeFindTraverser = new FastLinkedList <OutputEvent <Empty, TRegister> > .ListTraverser(this.tentativeOutput);

            var tentativeOutputIndex = 0;

            var count = batch.Count;

            var dest_vsync  = this.batch.vsync.col;
            var dest_vother = this.batch.vother.col;
            var destkey     = this.batch.key.col;
            var dest_hash   = this.batch.hash.col;

            var srckey = batch.key.col;

            fixed(long *src_bv = batch.bitvector.col, src_vsync = batch.vsync.col)
            {
                fixed(int *src_hash = batch.hash.col)
                {
                    for (int i = 0; i < count; i++)
                    {
                        if ((src_bv[i >> 6] & (1L << (i & 0x3f))) == 0)
                        {
                            long synctime = src_vsync[i];

                            if (!this.IsSyncTimeSimultaneityFree)
                            {
                                if (synctime > this.lastSyncTime) // move time forward
                                {
                                    this.seenEvent = 0;

                                    if (this.tentativeOutput.Count > 0)
                                    {
                                        tentativeOutputIndex = 0;

                                        while (this.tentativeOutput.Iterate(ref tentativeOutputIndex))
                                        {
                                            var elem = this.tentativeOutput.Values[tentativeOutputIndex];

                                            dest_vsync[this.iter]             = this.lastSyncTime;
                                            dest_vother[this.iter]            = elem.other;
                                            this.batch.payload.col[this.iter] = elem.payload;
                                            dest_hash[this.iter] = 0;
                                            this.iter++;

                                            if (this.iter == Config.DataBatchSize)
                                            {
                                                FlushContents();
                                                dest_vsync  = this.batch.vsync.col;
                                                dest_vother = this.batch.vother.col;
                                                destkey     = this.batch.key.col;
                                                dest_hash   = this.batch.hash.col;
                                            }
                                        }

                                        this.tentativeOutput.Clear(); // Clear the tentative output list
                                    }

                                    this.lastSyncTime = synctime;
                                }

                                if (this.seenEvent > 0)      // Incoming event is a simultaneous one
                                {
                                    if (this.seenEvent == 1) // Detecting first duplicate, need to adjust state
                                    {
                                        this.seenEvent = 2;

                                        // Delete tentative output for that key
                                        this.tentativeOutput.Clear();

                                        // Delete active states for that key
                                        this.activeStates.Clear();
                                    }

                                    // Dont process this event
                                    continue;
                                }
                                else
                                {
                                    this.seenEvent = 1;
                                }
                            }

                            /* (1) Process currently active states */

                            if (activeFindTraverser.Find())
                            {
                                int orig_index;

                                while (activeFindTraverser.Next(out int index))
                                {
                                    orig_index = index;

                                    var state = this.activeStates.Values[index];

                                    if (state.PatternStartTimestamp + this.MaxDuration > synctime)
                                    {
                                        var currentStateMap = this.singleEventStateMap[state.state];
                                        if (currentStateMap != null)
                                        {
                                            var m = currentStateMap.Length;
                                            for (int cnt = 0; cnt < m; cnt++)
                                            {
                                                var arcinfo = currentStateMap[cnt];

                                                if (arcinfo.Fence(synctime, batch[i], state.register))
                                                {
                                                    var newReg = arcinfo.Transfer == null
                                                        ? state.register
                                                        : arcinfo.Transfer(synctime, batch[i], state.register);
                                                    int ns = arcinfo.toState;
                                                    while (true)
                                                    {
                                                        if (this.isFinal[ns])
                                                        {
                                                            if (!this.IsSyncTimeSimultaneityFree)
                                                            {
                                                                int ind = this.tentativeOutput.Insert();
                                                                this.tentativeOutput.Values[ind].other   = state.PatternStartTimestamp + this.MaxDuration;
                                                                this.tentativeOutput.Values[ind].key     = srckey[i];
                                                                this.tentativeOutput.Values[ind].payload = newReg;
                                                            }
                                                            else
                                                            {
                                                                dest_vsync[this.iter]  = synctime;
                                                                dest_vother[this.iter] = state.PatternStartTimestamp + this.MaxDuration;
                                                                this.batch[this.iter]  = newReg;
                                                                destkey[this.iter]     = srckey[i];
                                                                dest_hash[this.iter]   = src_hash[i];
                                                                this.iter++;

                                                                if (this.iter == Config.DataBatchSize)
                                                                {
                                                                    FlushContents();
                                                                    dest_vsync  = this.batch.vsync.col;
                                                                    dest_vother = this.batch.vother.col;
                                                                    destkey     = this.batch.key.col;
                                                                    dest_hash   = this.batch.hash.col;
                                                                }
                                                            }
                                                        }

                                                        if (this.hasOutgoingArcs[ns])
                                                        {
                                                            if (index == -1)
                                                            {
                                                                index = this.activeStates.Insert();
                                                            }
                                                            this.activeStates.Values[index].key      = srckey[i];
                                                            this.activeStates.Values[index].state    = ns;
                                                            this.activeStates.Values[index].register = newReg;
                                                            this.activeStates.Values[index].PatternStartTimestamp = state.PatternStartTimestamp;

                                                            index = -1;

                                                            // Add epsilon arc destinations to stack
                                                            if (this.epsilonStateMap == null)
                                                            {
                                                                break;
                                                            }
                                                            if (this.epsilonStateMap[ns] != null)
                                                            {
                                                                for (int cnt2 = 0; cnt2 < this.epsilonStateMap[ns].Length; cnt2++)
                                                                {
                                                                    stack.Push(this.epsilonStateMap[ns][cnt2]);
                                                                }
                                                            }
                                                        }
                                                        if (stack.Count == 0)
                                                        {
                                                            break;
                                                        }
                                                        ns = stack.Pop();
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    if (index == orig_index)
                                    {
                                        activeFindTraverser.Remove();
                                    }
                                }
                            }

                            /* (2) Start new activations from the start state(s) */
                            if (!this.AllowOverlappingInstances && this.activeStates.Count > 0)
                            {
                                continue;
                            }

                            for (int counter = 0; counter < this.numStartStates; counter++)
                            {
                                int startState    = this.startStates[counter];
                                var startStateMap = this.singleEventStateMap[startState];
                                if (startStateMap != null)
                                {
                                    var m = startStateMap.Length;
                                    for (int cnt = 0; cnt < m; cnt++)
                                    {
                                        var arcinfo = startStateMap[cnt];
                                        if (arcinfo.Fence(synctime, batch[i], this.defaultRegister))
                                        {
                                            var newReg = arcinfo.Transfer == null
                                                ? this.defaultRegister
                                                : arcinfo.Transfer(synctime, batch[i], this.defaultRegister);
                                            int ns = arcinfo.toState;
                                            while (true)
                                            {
                                                if (this.isFinal[ns])
                                                {
                                                    if (!this.IsSyncTimeSimultaneityFree)
                                                    {
                                                        int ind = this.tentativeOutput.Insert();
                                                        this.tentativeOutput.Values[ind].other   = synctime + this.MaxDuration;
                                                        this.tentativeOutput.Values[ind].key     = srckey[i];
                                                        this.tentativeOutput.Values[ind].payload = newReg;
                                                    }
                                                    else
                                                    {
                                                        dest_vsync[this.iter]  = synctime;
                                                        dest_vother[this.iter] = synctime + this.MaxDuration;
                                                        this.batch[this.iter]  = newReg;
                                                        destkey[this.iter]     = srckey[i];
                                                        dest_hash[this.iter]   = src_hash[i];
                                                        this.iter++;

                                                        if (this.iter == Config.DataBatchSize)
                                                        {
                                                            FlushContents();
                                                            dest_vsync  = this.batch.vsync.col;
                                                            dest_vother = this.batch.vother.col;
                                                            destkey     = this.batch.key.col;
                                                            dest_hash   = this.batch.hash.col;
                                                        }
                                                    }
                                                }
                                                if (this.hasOutgoingArcs[ns])
                                                {
                                                    int index = this.activeStates.Insert();
                                                    this.activeStates.Values[index].key      = srckey[i];
                                                    this.activeStates.Values[index].state    = ns;
                                                    this.activeStates.Values[index].register = newReg;
                                                    this.activeStates.Values[index].PatternStartTimestamp = synctime;

                                                    // Add epsilon arc destinations to stack
                                                    if (this.epsilonStateMap == null)
                                                    {
                                                        break;
                                                    }
                                                    if (this.epsilonStateMap[ns] != null)
                                                    {
                                                        for (int cnt2 = 0; cnt2 < this.epsilonStateMap[ns].Length; cnt2++)
                                                        {
                                                            stack.Push(this.epsilonStateMap[ns][cnt2]);
                                                        }
                                                    }
                                                }
                                                if (stack.Count == 0)
                                                {
                                                    break;
                                                }
                                                ns = stack.Pop();
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else if (batch.vother.col[i] < 0)
                        {
                            long synctime = src_vsync[i];
                            if (!this.IsSyncTimeSimultaneityFree)
                            {
                                if (synctime > this.lastSyncTime) // move time forward
                                {
                                    this.seenEvent = 0;

                                    if (this.tentativeOutput.Count > 0)
                                    {
                                        tentativeOutputIndex = 0;

                                        while (this.tentativeOutput.Iterate(ref tentativeOutputIndex))
                                        {
                                            var elem = this.tentativeOutput.Values[tentativeOutputIndex];

                                            this.batch.vsync.col[this.iter]   = this.lastSyncTime;
                                            this.batch.vother.col[this.iter]  = elem.other;
                                            this.batch.payload.col[this.iter] = elem.payload;
                                            this.batch.hash.col[this.iter]    = 0;
                                            this.iter++;

                                            if (this.iter == Config.DataBatchSize)
                                            {
                                                FlushContents();
                                            }
                                        }

                                        this.tentativeOutput.Clear(); // Clear the tentative output list
                                    }

                                    this.lastSyncTime = synctime;
                                }
                            }
                            OnPunctuation(synctime);
                        }
                    }
                }
            }

            batch.Free();
        }
示例#4
0
        private KMemoryBlock SplitBlock(KMemoryBlock block, uint address, uint size)
        {
            Debug.Assert(size > 0);

            KMemoryBlock newBlock = new KMemoryBlock(this, address, size, false);

            LinkedListEntry <KMemoryBlock> blockEntry = Blocks.Find(block);

            Debug.Assert(blockEntry != null);

            if (address == block.Address)
            {
                // Bottom up - put right before free and shift free up
                block.Address += size;
                block.Size    -= size;

                Blocks.InsertBefore(newBlock, blockEntry);
            }
            else if (address == block.UpperBound - size)
            {
                // Top down - put right after and free shift free down
                block.Size -= size;

                Blocks.InsertAfter(newBlock, blockEntry);
            }
            else
            {
                // Middle - need a real split
                uint originalSize = block.Size;
                block.Size = newBlock.Address - block.Address;
                if (block.Size == 0)
                {
                    // Special case of block replacing block
                    Blocks.InsertAfter(newBlock, blockEntry);
                    // block will be removed below
                }
                else
                {
                    uint freeAddress = newBlock.Address + newBlock.Size;
                    uint freeSize    = originalSize - block.Size - newBlock.Size;

                    KMemoryBlock freeBlock = new KMemoryBlock(this, freeAddress, freeSize, true);

                    // Add free space after start block if needed
                    if (freeSize > 0)
                    {
                        LinkedListEntry <KMemoryBlock> blockEntryFree = FreeList.Find(block);
                        Blocks.InsertAfter(freeBlock, blockEntry);
                        FreeList.InsertAfter(freeBlock, blockEntryFree);
                    }

                    // Add after the block (but before the freeBlock if there was one)
                    Blocks.InsertAfter(newBlock, blockEntry);
                }
            }

            Debug.Assert(block.Size >= 0);

            // Remove old block if dead
            if (block.Size == 0)
            {
                Blocks.Remove(blockEntry);
                FreeList.Remove(block);
            }

            return(newBlock);
        }