示例#1
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_Close = fastComponent.FastGetComponent <UIButton>("Close");
     if (null == m_btn_Close)
     {
         Engine.Utility.Log.Error("m_btn_Close 为空,请检查prefab是否缺乏组件");
     }
     m_label_Name = fastComponent.FastGetComponent <UILabel>("Name");
     if (null == m_label_Name)
     {
         Engine.Utility.Log.Error("m_label_Name 为空,请检查prefab是否缺乏组件");
     }
     m_label_DeclareWarTarget = fastComponent.FastGetComponent <UILabel>("DeclareWarTarget");
     if (null == m_label_DeclareWarTarget)
     {
         Engine.Utility.Log.Error("m_label_DeclareWarTarget 为空,请检查prefab是否缺乏组件");
     }
     m_label_DeclareWarDur = fastComponent.FastGetComponent <UILabel>("DeclareWarDur");
     if (null == m_label_DeclareWarDur)
     {
         Engine.Utility.Log.Error("m_label_DeclareWarDur 为空,请检查prefab是否缺乏组件");
     }
     m_label_ZijinCost = fastComponent.FastGetComponent <UILabel>("ZijinCost");
     if (null == m_label_ZijinCost)
     {
         Engine.Utility.Log.Error("m_label_ZijinCost 为空,请检查prefab是否缺乏组件");
     }
     m_label_ZugongCost = fastComponent.FastGetComponent <UILabel>("ZugongCost");
     if (null == m_label_ZugongCost)
     {
         Engine.Utility.Log.Error("m_label_ZugongCost 为空,请检查prefab是否缺乏组件");
     }
     m_btn_BtnCancel = fastComponent.FastGetComponent <UIButton>("BtnCancel");
     if (null == m_btn_BtnCancel)
     {
         Engine.Utility.Log.Error("m_btn_BtnCancel 为空,请检查prefab是否缺乏组件");
     }
     m_label_CancelTxt = fastComponent.FastGetComponent <UILabel>("CancelTxt");
     if (null == m_label_CancelTxt)
     {
         Engine.Utility.Log.Error("m_label_CancelTxt 为空,请检查prefab是否缺乏组件");
     }
     m_btn_BtnDeclareWar = fastComponent.FastGetComponent <UIButton>("BtnDeclareWar");
     if (null == m_btn_BtnDeclareWar)
     {
         Engine.Utility.Log.Error("m_btn_BtnDeclareWar 为空,请检查prefab是否缺乏组件");
     }
     m_label_ConfirmTxt = fastComponent.FastGetComponent <UILabel>("ConfirmTxt");
     if (null == m_label_ConfirmTxt)
     {
         Engine.Utility.Log.Error("m_label_ConfirmTxt 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#2
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_Mine_Name = fastComponent.FastGetComponent <UILabel>("Mine_Name");
     if (null == m_label_Mine_Name)
     {
         Engine.Utility.Log.Error("m_label_Mine_Name 为空,请检查prefab是否缺乏组件");
     }
     m_label_all_income = fastComponent.FastGetComponent <UILabel>("all_income");
     if (null == m_label_all_income)
     {
         Engine.Utility.Log.Error("m_label_all_income 为空,请检查prefab是否缺乏组件");
     }
     m_label_reward_time = fastComponent.FastGetComponent <UILabel>("reward_time");
     if (null == m_label_reward_time)
     {
         Engine.Utility.Log.Error("m_label_reward_time 为空,请检查prefab是否缺乏组件");
     }
     m__icon = fastComponent.FastGetComponent <UITexture>("icon");
     if (null == m__icon)
     {
         Engine.Utility.Log.Error("m__icon 为空,请检查prefab是否缺乏组件");
     }
     m_label_name = fastComponent.FastGetComponent <UILabel>("name");
     if (null == m_label_name)
     {
         Engine.Utility.Log.Error("m_label_name 为空,请检查prefab是否缺乏组件");
     }
     m_label_num = fastComponent.FastGetComponent <UILabel>("num");
     if (null == m_label_num)
     {
         Engine.Utility.Log.Error("m_label_num 为空,请检查prefab是否缺乏组件");
     }
     m_label_multiple = fastComponent.FastGetComponent <UILabel>("multiple");
     if (null == m_label_multiple)
     {
         Engine.Utility.Log.Error("m_label_multiple 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_quxiao = fastComponent.FastGetComponent <UIButton>("btn_quxiao");
     if (null == m_btn_btn_quxiao)
     {
         Engine.Utility.Log.Error("m_btn_btn_quxiao 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_queding = fastComponent.FastGetComponent <UIButton>("btn_queding");
     if (null == m_btn_btn_queding)
     {
         Engine.Utility.Log.Error("m_btn_btn_queding 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#3
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_widget_Container = fastComponent.FastGetComponent <UIWidget>("Container");
     if (null == m_widget_Container)
     {
         Engine.Utility.Log.Error("m_widget_Container 为空,请检查prefab是否缺乏组件");
     }
     m_trans_LeftInfos = fastComponent.FastGetComponent <Transform>("LeftInfos");
     if (null == m_trans_LeftInfos)
     {
         Engine.Utility.Log.Error("m_trans_LeftInfos 为空,请检查prefab是否缺乏组件");
     }
     m_btn_return = fastComponent.FastGetComponent <UIButton>("return");
     if (null == m_btn_return)
     {
         Engine.Utility.Log.Error("m_btn_return 为空,请检查prefab是否缺乏组件");
     }
     m_trans_career_list = fastComponent.FastGetComponent <Transform>("career_list");
     if (null == m_trans_career_list)
     {
         Engine.Utility.Log.Error("m_trans_career_list 为空,请检查prefab是否缺乏组件");
     }
     m_trans_RightInfos = fastComponent.FastGetComponent <Transform>("RightInfos");
     if (null == m_trans_RightInfos)
     {
         Engine.Utility.Log.Error("m_trans_RightInfos 为空,请检查prefab是否缺乏组件");
     }
     m_widget_RightDesWiget = fastComponent.FastGetComponent <UIWidget>("RightDesWiget");
     if (null == m_widget_RightDesWiget)
     {
         Engine.Utility.Log.Error("m_widget_RightDesWiget 为空,请检查prefab是否缺乏组件");
     }
     m_input_input_name = fastComponent.FastGetComponent <UIInput>("input_name");
     if (null == m_input_input_name)
     {
         Engine.Utility.Log.Error("m_input_input_name 为空,请检查prefab是否缺乏组件");
     }
     m_btn_random_name = fastComponent.FastGetComponent <UIButton>("random_name");
     if (null == m_btn_random_name)
     {
         Engine.Utility.Log.Error("m_btn_random_name 为空,请检查prefab是否缺乏组件");
     }
     m_btn_create = fastComponent.FastGetComponent <UIButton>("create");
     if (null == m_btn_create)
     {
         Engine.Utility.Log.Error("m_btn_create 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UICreateRoleGrid = fastComponent.FastGetComponent <Transform>("UICreateRoleGrid");
     if (null == m_trans_UICreateRoleGrid)
     {
         Engine.Utility.Log.Error("m_trans_UICreateRoleGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#4
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_sprite_bg = fastComponent.FastGetComponent <UISprite>("bg");
     if (null == m_sprite_bg)
     {
         Engine.Utility.Log.Error("m_sprite_bg 为空,请检查prefab是否缺乏组件");
     }
     m_label_name = fastComponent.FastGetComponent <UILabel>("name");
     if (null == m_label_name)
     {
         Engine.Utility.Log.Error("m_label_name 为空,请检查prefab是否缺乏组件");
     }
     m_label_result = fastComponent.FastGetComponent <UILabel>("result");
     if (null == m_label_result)
     {
         Engine.Utility.Log.Error("m_label_result 为空,请检查prefab是否缺乏组件");
     }
     m_label_CDNum = fastComponent.FastGetComponent <UILabel>("CDNum");
     if (null == m_label_CDNum)
     {
         Engine.Utility.Log.Error("m_label_CDNum 为空,请检查prefab是否缺乏组件");
     }
     m_label_ManaLabel = fastComponent.FastGetComponent <UILabel>("ManaLabel");
     if (null == m_label_ManaLabel)
     {
         Engine.Utility.Log.Error("m_label_ManaLabel 为空,请检查prefab是否缺乏组件");
     }
     m__iconspr = fastComponent.FastGetComponent <UITexture>("iconspr");
     if (null == m__iconspr)
     {
         Engine.Utility.Log.Error("m__iconspr 为空,请检查prefab是否缺乏组件");
     }
     m_label_level = fastComponent.FastGetComponent <UILabel>("level");
     if (null == m_label_level)
     {
         Engine.Utility.Log.Error("m_label_level 为空,请检查prefab是否缺乏组件");
     }
     m_label_skillstate = fastComponent.FastGetComponent <UILabel>("skillstate");
     if (null == m_label_skillstate)
     {
         Engine.Utility.Log.Error("m_label_skillstate 为空,请检查prefab是否缺乏组件");
     }
     m_label_attackdis = fastComponent.FastGetComponent <UILabel>("attackdis");
     if (null == m_label_attackdis)
     {
         Engine.Utility.Log.Error("m_label_attackdis 为空,请检查prefab是否缺乏组件");
     }
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#5
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#6
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_btnclose = fastComponent.FastGetComponent <UIButton>("btnclose");
     if (null == m_btn_btnclose)
     {
         Engine.Utility.Log.Error("m_btn_btnclose 为空,请检查prefab是否缺乏组件");
     }
     m_label_title = fastComponent.FastGetComponent <UILabel>("title");
     if (null == m_label_title)
     {
         Engine.Utility.Log.Error("m_label_title 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_icon = fastComponent.FastGetComponent <UISprite>("icon");
     if (null == m_sprite_icon)
     {
         Engine.Utility.Log.Error("m_sprite_icon 为空,请检查prefab是否缺乏组件");
     }
     m_label_desc = fastComponent.FastGetComponent <UILabel>("desc");
     if (null == m_label_desc)
     {
         Engine.Utility.Log.Error("m_label_desc 为空,请检查prefab是否缺乏组件");
     }
     m_trans_item = fastComponent.FastGetComponent <Transform>("item");
     if (null == m_trans_item)
     {
         Engine.Utility.Log.Error("m_trans_item 为空,请检查prefab是否缺乏组件");
     }
     m_label_conditiondesc = fastComponent.FastGetComponent <UILabel>("conditiondesc");
     if (null == m_label_conditiondesc)
     {
         Engine.Utility.Log.Error("m_label_conditiondesc 为空,请检查prefab是否缺乏组件");
     }
     m_spriteEx_btnget = fastComponent.FastGetComponent <UISpriteEx>("btnget");
     if (null == m_spriteEx_btnget)
     {
         Engine.Utility.Log.Error("m_spriteEx_btnget 为空,请检查prefab是否缺乏组件");
     }
     m_label_btnLabel = fastComponent.FastGetComponent <UILabel>("btnLabel");
     if (null == m_label_btnLabel)
     {
         Engine.Utility.Log.Error("m_label_btnLabel 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIItemRewardGrid = fastComponent.FastGetComponent <Transform>("UIItemRewardGrid");
     if (null == m_trans_UIItemRewardGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIItemRewardGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#7
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_label_tipssuitname = fastComponent.FastGetComponent <UILabel>("tipssuitname");
     if (null == m_label_tipssuitname)
     {
         Engine.Utility.Log.Error("m_label_tipssuitname 为空,请检查prefab是否缺乏组件");
     }
     m_label_tipsdes = fastComponent.FastGetComponent <UILabel>("tipsdes");
     if (null == m_label_tipsdes)
     {
         Engine.Utility.Log.Error("m_label_tipsdes 为空,请检查prefab是否缺乏组件");
     }
     m_trans_AttrRoot = fastComponent.FastGetComponent <Transform>("AttrRoot");
     if (null == m_trans_AttrRoot)
     {
         Engine.Utility.Log.Error("m_trans_AttrRoot 为空,请检查prefab是否缺乏组件");
     }
     m_trans_getwaycontent = fastComponent.FastGetComponent <Transform>("getwaycontent");
     if (null == m_trans_getwaycontent)
     {
         Engine.Utility.Log.Error("m_trans_getwaycontent 为空,请检查prefab是否缺乏组件");
     }
     m_label_getwaydes = fastComponent.FastGetComponent <UILabel>("getwaydes");
     if (null == m_label_getwaydes)
     {
         Engine.Utility.Log.Error("m_label_getwaydes 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Equip = fastComponent.FastGetComponent <UIButton>("Equip");
     if (null == m_btn_Equip)
     {
         Engine.Utility.Log.Error("m_btn_Equip 为空,请检查prefab是否缺乏组件");
     }
     m_btn_AddTime = fastComponent.FastGetComponent <UIButton>("AddTime");
     if (null == m_btn_AddTime)
     {
         Engine.Utility.Log.Error("m_btn_AddTime 为空,请检查prefab是否缺乏组件");
     }
     m_btn_buy = fastComponent.FastGetComponent <UIButton>("buy");
     if (null == m_btn_buy)
     {
         Engine.Utility.Log.Error("m_btn_buy 为空,请检查prefab是否缺乏组件");
     }
     m_btn_unload = fastComponent.FastGetComponent <UIButton>("unload");
     if (null == m_btn_unload)
     {
         Engine.Utility.Log.Error("m_btn_unload 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#8
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_label_name = fastComponent.FastGetComponent <UILabel>("name");
     if (null == m_label_name)
     {
         Engine.Utility.Log.Error("m_label_name 为空,请检查prefab是否缺乏组件");
     }
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_ctor_ScrollView = fastComponent.FastGetComponent <UIGridCreatorBase>("ScrollView");
     if (null == m_ctor_ScrollView)
     {
         Engine.Utility.Log.Error("m_ctor_ScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_ctor_Right = fastComponent.FastGetComponent <UIGridCreatorBase>("Right");
     if (null == m_ctor_Right)
     {
         Engine.Utility.Log.Error("m_ctor_Right 为空,请检查prefab是否缺乏组件");
     }
     m_trans_DeliverGrid = fastComponent.FastGetComponent <Transform>("DeliverGrid");
     if (null == m_trans_DeliverGrid)
     {
         Engine.Utility.Log.Error("m_trans_DeliverGrid 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_Icon = fastComponent.FastGetComponent <UISprite>("Icon");
     if (null == m_sprite_Icon)
     {
         Engine.Utility.Log.Error("m_sprite_Icon 为空,请检查prefab是否缺乏组件");
     }
     m_label_Cost_label = fastComponent.FastGetComponent <UILabel>("Cost_label");
     if (null == m_label_Cost_label)
     {
         Engine.Utility.Log.Error("m_label_Cost_label 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_Chose = fastComponent.FastGetComponent <UISprite>("Chose");
     if (null == m_sprite_Chose)
     {
         Engine.Utility.Log.Error("m_sprite_Chose 为空,请检查prefab是否缺乏组件");
     }
     m_trans_TabGrid = fastComponent.FastGetComponent <Transform>("TabGrid");
     if (null == m_trans_TabGrid)
     {
         Engine.Utility.Log.Error("m_trans_TabGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#9
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_Content = fastComponent.FastGetComponent <Transform>("Content");
     if (null == m_trans_Content)
     {
         Engine.Utility.Log.Error("m_trans_Content 为空,请检查prefab是否缺乏组件");
     }
     m_btn_RefreshBtn = fastComponent.FastGetComponent <UIButton>("RefreshBtn");
     if (null == m_btn_RefreshBtn)
     {
         Engine.Utility.Log.Error("m_btn_RefreshBtn 为空,请检查prefab是否缺乏组件");
     }
     m_label_RefreshTimeCountDown = fastComponent.FastGetComponent <UILabel>("RefreshTimeCountDown");
     if (null == m_label_RefreshTimeCountDown)
     {
         Engine.Utility.Log.Error("m_label_RefreshTimeCountDown 为空,请检查prefab是否缺乏组件");
     }
     m_trans_LeftCurrencyContent = fastComponent.FastGetComponent <Transform>("LeftCurrencyContent");
     if (null == m_trans_LeftCurrencyContent)
     {
         Engine.Utility.Log.Error("m_trans_LeftCurrencyContent 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_CurrncyIcon = fastComponent.FastGetComponent <UISprite>("CurrncyIcon");
     if (null == m_sprite_CurrncyIcon)
     {
         Engine.Utility.Log.Error("m_sprite_CurrncyIcon 为空,请检查prefab是否缺乏组件");
     }
     m_label_CurrncyNum = fastComponent.FastGetComponent <UILabel>("CurrncyNum");
     if (null == m_label_CurrncyNum)
     {
         Engine.Utility.Log.Error("m_label_CurrncyNum 为空,请检查prefab是否缺乏组件");
     }
     m_bgv_BlockScorllView = fastComponent.FastGetComponent <BlockGridScrollView>("BlockScorllView");
     if (null == m_bgv_BlockScorllView)
     {
         Engine.Utility.Log.Error("m_bgv_BlockScorllView 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIBlackMarketGrid = fastComponent.FastGetComponent <Transform>("UIBlackMarketGrid");
     if (null == m_trans_UIBlackMarketGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIBlackMarketGrid 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIBlockIndexGrid = fastComponent.FastGetComponent <Transform>("UIBlockIndexGrid");
     if (null == m_trans_UIBlockIndexGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIBlockIndexGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#10
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_Content = fastComponent.FastGetComponent <Transform>("Content");
     if (null == m_trans_Content)
     {
         Engine.Utility.Log.Error("m_trans_Content 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UnconstrainRoot = fastComponent.FastGetComponent <Transform>("UnconstrainRoot");
     if (null == m_trans_UnconstrainRoot)
     {
         Engine.Utility.Log.Error("m_trans_UnconstrainRoot 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIUnconstraintGrid = fastComponent.FastGetComponent <Transform>("UIUnconstraintGrid");
     if (null == m_trans_UIUnconstraintGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIUnconstraintGrid 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UnconstrainPointBox = fastComponent.FastGetComponent <Transform>("UnconstrainPointBox");
     if (null == m_trans_UnconstrainPointBox)
     {
         Engine.Utility.Log.Error("m_trans_UnconstrainPointBox 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UnArrowContent = fastComponent.FastGetComponent <Transform>("UnArrowContent");
     if (null == m_trans_UnArrowContent)
     {
         Engine.Utility.Log.Error("m_trans_UnArrowContent 为空,请检查prefab是否缺乏组件");
     }
     m_trans_PBLeftContent = fastComponent.FastGetComponent <Transform>("PBLeftContent");
     if (null == m_trans_PBLeftContent)
     {
         Engine.Utility.Log.Error("m_trans_PBLeftContent 为空,请检查prefab是否缺乏组件");
     }
     m_label_UnGuideContentLeft = fastComponent.FastGetComponent <UILabel>("UnGuideContentLeft");
     if (null == m_label_UnGuideContentLeft)
     {
         Engine.Utility.Log.Error("m_label_UnGuideContentLeft 为空,请检查prefab是否缺乏组件");
     }
     m_trans_PBRightContent = fastComponent.FastGetComponent <Transform>("PBRightContent");
     if (null == m_trans_PBRightContent)
     {
         Engine.Utility.Log.Error("m_trans_PBRightContent 为空,请检查prefab是否缺乏组件");
     }
     m_label_UnGuideContentRight = fastComponent.FastGetComponent <UILabel>("UnGuideContentRight");
     if (null == m_label_UnGuideContentRight)
     {
         Engine.Utility.Log.Error("m_label_UnGuideContentRight 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#11
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_diuqi_close = fastComponent.FastGetComponent <UIButton>("diuqi_close");
     if (null == m_btn_diuqi_close)
     {
         Engine.Utility.Log.Error("m_btn_diuqi_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_name = fastComponent.FastGetComponent <UILabel>("name");
     if (null == m_label_name)
     {
         Engine.Utility.Log.Error("m_label_name 为空,请检查prefab是否缺乏组件");
     }
     m__Icon = fastComponent.FastGetComponent <UITexture>("Icon");
     if (null == m__Icon)
     {
         Engine.Utility.Log.Error("m__Icon 为空,请检查prefab是否缺乏组件");
     }
     m_label_diuqi_petshowname = fastComponent.FastGetComponent <UILabel>("diuqi_petshowname");
     if (null == m_label_diuqi_petshowname)
     {
         Engine.Utility.Log.Error("m_label_diuqi_petshowname 为空,请检查prefab是否缺乏组件");
     }
     m_label_Level = fastComponent.FastGetComponent <UILabel>("Level");
     if (null == m_label_Level)
     {
         Engine.Utility.Log.Error("m_label_Level 为空,请检查prefab是否缺乏组件");
     }
     m_label_life = fastComponent.FastGetComponent <UILabel>("life");
     if (null == m_label_life)
     {
         Engine.Utility.Log.Error("m_label_life 为空,请检查prefab是否缺乏组件");
     }
     m_label_costlife = fastComponent.FastGetComponent <UILabel>("costlife");
     if (null == m_label_costlife)
     {
         Engine.Utility.Log.Error("m_label_costlife 为空,请检查prefab是否缺乏组件");
     }
     m_btn_tanchuang_quxiao = fastComponent.FastGetComponent <UIButton>("tanchuang_quxiao");
     if (null == m_btn_tanchuang_quxiao)
     {
         Engine.Utility.Log.Error("m_btn_tanchuang_quxiao 为空,请检查prefab是否缺乏组件");
     }
     m_btn_tanchuang_diuqi = fastComponent.FastGetComponent <UIButton>("tanchuang_diuqi");
     if (null == m_btn_tanchuang_diuqi)
     {
         Engine.Utility.Log.Error("m_btn_tanchuang_diuqi 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#12
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_CityWarPanel = fastComponent.FastGetComponent <Transform>("CityWarPanel");
     if (null == m_trans_CityWarPanel)
     {
         Engine.Utility.Log.Error("m_trans_CityWarPanel 为空,请检查prefab是否缺乏组件");
     }
     m_btn_unlock_close = fastComponent.FastGetComponent <UIButton>("unlock_close");
     if (null == m_btn_unlock_close)
     {
         Engine.Utility.Log.Error("m_btn_unlock_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_unlock_name = fastComponent.FastGetComponent <UILabel>("unlock_name");
     if (null == m_label_unlock_name)
     {
         Engine.Utility.Log.Error("m_label_unlock_name 为空,请检查prefab是否缺乏组件");
     }
     m_trans_WarInfoScrollView = fastComponent.FastGetComponent <Transform>("WarInfoScrollView");
     if (null == m_trans_WarInfoScrollView)
     {
         Engine.Utility.Log.Error("m_trans_WarInfoScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_trans_TotemScrollView = fastComponent.FastGetComponent <Transform>("TotemScrollView");
     if (null == m_trans_TotemScrollView)
     {
         Engine.Utility.Log.Error("m_trans_TotemScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_label_MyKill = fastComponent.FastGetComponent <UILabel>("MyKill");
     if (null == m_label_MyKill)
     {
         Engine.Utility.Log.Error("m_label_MyKill 为空,请检查prefab是否缺乏组件");
     }
     m_label_num = fastComponent.FastGetComponent <UILabel>("num");
     if (null == m_label_num)
     {
         Engine.Utility.Log.Error("m_label_num 为空,请检查prefab是否缺乏组件");
     }
     m_btn_ExitBtn = fastComponent.FastGetComponent <UIButton>("ExitBtn");
     if (null == m_btn_ExitBtn)
     {
         Engine.Utility.Log.Error("m_btn_ExitBtn 为空,请检查prefab是否缺乏组件");
     }
     m_label_ExitBtnLabel = fastComponent.FastGetComponent <UILabel>("ExitBtnLabel");
     if (null == m_label_ExitBtnLabel)
     {
         Engine.Utility.Log.Error("m_label_ExitBtnLabel 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#13
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_sprite_autoskillitem = fastComponent.FastGetComponent <UISprite>("autoskillitem");
     if (null == m_sprite_autoskillitem)
     {
         Engine.Utility.Log.Error("m_sprite_autoskillitem 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_choosemark = fastComponent.FastGetComponent <UISprite>("choosemark");
     if (null == m_sprite_choosemark)
     {
         Engine.Utility.Log.Error("m_sprite_choosemark 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_btn_Close = fastComponent.FastGetComponent <UISprite>("btn_Close");
     if (null == m_sprite_btn_Close)
     {
         Engine.Utility.Log.Error("m_sprite_btn_Close 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_right = fastComponent.FastGetComponent <UIButton>("btn_right");
     if (null == m_btn_btn_right)
     {
         Engine.Utility.Log.Error("m_btn_btn_right 为空,请检查prefab是否缺乏组件");
     }
     m_trans_currency = fastComponent.FastGetComponent <Transform>("currency");
     if (null == m_trans_currency)
     {
         Engine.Utility.Log.Error("m_trans_currency 为空,请检查prefab是否缺乏组件");
     }
     m_trans_state_1 = fastComponent.FastGetComponent <Transform>("state_1");
     if (null == m_trans_state_1)
     {
         Engine.Utility.Log.Error("m_trans_state_1 为空,请检查prefab是否缺乏组件");
     }
     m_label_StateOneLabel = fastComponent.FastGetComponent <UILabel>("StateOneLabel");
     if (null == m_label_StateOneLabel)
     {
         Engine.Utility.Log.Error("m_label_StateOneLabel 为空,请检查prefab是否缺乏组件");
     }
     m_trans_state_2 = fastComponent.FastGetComponent <Transform>("state_2");
     if (null == m_trans_state_2)
     {
         Engine.Utility.Log.Error("m_trans_state_2 为空,请检查prefab是否缺乏组件");
     }
     m_label_StateTwoLabel = fastComponent.FastGetComponent <UILabel>("StateTwoLabel");
     if (null == m_label_StateTwoLabel)
     {
         Engine.Utility.Log.Error("m_label_StateTwoLabel 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#14
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_slider_SkillProgressBar = fastComponent.FastGetComponent <UISlider>("SkillProgressBar");
     if (null == m_slider_SkillProgressBar)
     {
         Engine.Utility.Log.Error("m_slider_SkillProgressBar 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#15
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_widget_RoleStateBarRoot = fastComponent.FastGetComponent <UIWidget>("RoleStateBarRoot");
     if (null == m_widget_RoleStateBarRoot)
     {
         Engine.Utility.Log.Error("m_widget_RoleStateBarRoot 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#16
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_label_CD = fastComponent.FastGetComponent <UILabel>("CD");
     if (null == m_label_CD)
     {
         Engine.Utility.Log.Error("m_label_CD 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#17
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_widget_myhome = fastComponent.FastGetComponent <UIWidget>("myhome");
     if (null == m_widget_myhome)
     {
         Engine.Utility.Log.Error("m_widget_myhome 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_leavehome = fastComponent.FastGetComponent <UIButton>("btn_leavehome");
     if (null == m_btn_btn_leavehome)
     {
         Engine.Utility.Log.Error("m_btn_btn_leavehome 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_gain = fastComponent.FastGetComponent <UIButton>("btn_gain");
     if (null == m_btn_btn_gain)
     {
         Engine.Utility.Log.Error("m_btn_btn_gain 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_gainall = fastComponent.FastGetComponent <UIButton>("btn_gainall");
     if (null == m_btn_btn_gainall)
     {
         Engine.Utility.Log.Error("m_btn_btn_gainall 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_tree = fastComponent.FastGetComponent <UIButton>("btn_tree");
     if (null == m_btn_btn_tree)
     {
         Engine.Utility.Log.Error("m_btn_btn_tree 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_trade = fastComponent.FastGetComponent <UIButton>("btn_trade");
     if (null == m_btn_btn_trade)
     {
         Engine.Utility.Log.Error("m_btn_btn_trade 为空,请检查prefab是否缺乏组件");
     }
     m_widget_theirhome = fastComponent.FastGetComponent <UIWidget>("theirhome");
     if (null == m_widget_theirhome)
     {
         Engine.Utility.Log.Error("m_widget_theirhome 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_returnhome = fastComponent.FastGetComponent <UIButton>("btn_returnhome");
     if (null == m_btn_btn_returnhome)
     {
         Engine.Utility.Log.Error("m_btn_btn_returnhome 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#18
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_btn_close = fastComponent.FastGetComponent <UIButton>("btn_close");
     if (null == m_btn_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_TitleLabel = fastComponent.FastGetComponent <UILabel>("TitleLabel");
     if (null == m_label_TitleLabel)
     {
         Engine.Utility.Log.Error("m_label_TitleLabel 为空,请检查prefab是否缺乏组件");
     }
     m_btn_friend = fastComponent.FastGetComponent <UIButton>("friend");
     if (null == m_btn_friend)
     {
         Engine.Utility.Log.Error("m_btn_friend 为空,请检查prefab是否缺乏组件");
     }
     m_btn_clan = fastComponent.FastGetComponent <UIButton>("clan");
     if (null == m_btn_clan)
     {
         Engine.Utility.Log.Error("m_btn_clan 为空,请检查prefab是否缺乏组件");
     }
     m_btn_near = fastComponent.FastGetComponent <UIButton>("near");
     if (null == m_btn_near)
     {
         Engine.Utility.Log.Error("m_btn_near 为空,请检查prefab是否缺乏组件");
     }
     m_trans_scrollView = fastComponent.FastGetComponent <Transform>("scrollView");
     if (null == m_trans_scrollView)
     {
         Engine.Utility.Log.Error("m_trans_scrollView 为空,请检查prefab是否缺乏组件");
     }
     m_trans_GridRoot = fastComponent.FastGetComponent <Transform>("GridRoot");
     if (null == m_trans_GridRoot)
     {
         Engine.Utility.Log.Error("m_trans_GridRoot 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_UITeamInviteGrid = fastComponent.FastGetComponent <UISprite>("UITeamInviteGrid");
     if (null == m_sprite_UITeamInviteGrid)
     {
         Engine.Utility.Log.Error("m_sprite_UITeamInviteGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#19
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_btn_close = fastComponent.FastGetComponent <UIButton>("btn_close");
     if (null == m_btn_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_TitleLabel = fastComponent.FastGetComponent <UILabel>("TitleLabel");
     if (null == m_label_TitleLabel)
     {
         Engine.Utility.Log.Error("m_label_TitleLabel 为空,请检查prefab是否缺乏组件");
     }
     m_input_input = fastComponent.FastGetComponent <UIInput>("input");
     if (null == m_input_input)
     {
         Engine.Utility.Log.Error("m_input_input 为空,请检查prefab是否缺乏组件");
     }
     m_label_wordnumber = fastComponent.FastGetComponent <UILabel>("wordnumber");
     if (null == m_label_wordnumber)
     {
         Engine.Utility.Log.Error("m_label_wordnumber 为空,请检查prefab是否缺乏组件");
     }
     m_trans_selectBtns = fastComponent.FastGetComponent <Transform>("selectBtns");
     if (null == m_trans_selectBtns)
     {
         Engine.Utility.Log.Error("m_trans_selectBtns 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_send = fastComponent.FastGetComponent <UIButton>("btn_send");
     if (null == m_btn_btn_send)
     {
         Engine.Utility.Log.Error("m_btn_btn_send 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_emoji = fastComponent.FastGetComponent <UIButton>("btn_emoji");
     if (null == m_btn_btn_emoji)
     {
         Engine.Utility.Log.Error("m_btn_btn_emoji 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_joke = fastComponent.FastGetComponent <UIButton>("btn_joke");
     if (null == m_btn_btn_joke)
     {
         Engine.Utility.Log.Error("m_btn_btn_joke 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#20
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_Content = fastComponent.FastGetComponent <Transform>("Content");
     if (null == m_trans_Content)
     {
         Engine.Utility.Log.Error("m_trans_Content 为空,请检查prefab是否缺乏组件");
     }
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_label_name = fastComponent.FastGetComponent <UILabel>("name");
     if (null == m_label_name)
     {
         Engine.Utility.Log.Error("m_label_name 为空,请检查prefab是否缺乏组件");
     }
     m_trans_ToggleContent = fastComponent.FastGetComponent <Transform>("ToggleContent");
     if (null == m_trans_ToggleContent)
     {
         Engine.Utility.Log.Error("m_trans_ToggleContent 为空,请检查prefab是否缺乏组件");
     }
     m_ctor_SearchScrollView = fastComponent.FastGetComponent <UIGridCreatorBase>("SearchScrollView");
     if (null == m_ctor_SearchScrollView)
     {
         Engine.Utility.Log.Error("m_ctor_SearchScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_input_Input = fastComponent.FastGetComponent <UIInput>("Input");
     if (null == m_input_Input)
     {
         Engine.Utility.Log.Error("m_input_Input 为空,请检查prefab是否缺乏组件");
     }
     m_btn_BtnSearch = fastComponent.FastGetComponent <UIButton>("BtnSearch");
     if (null == m_btn_BtnSearch)
     {
         Engine.Utility.Log.Error("m_btn_BtnSearch 为空,请检查prefab是否缺乏组件");
     }
     m_ctor_HistoryScrollView = fastComponent.FastGetComponent <UIGridCreatorBase>("HistoryScrollView");
     if (null == m_ctor_HistoryScrollView)
     {
         Engine.Utility.Log.Error("m_ctor_HistoryScrollView 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#21
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_trans_labelRoot = fastComponent.FastGetComponent <Transform>("labelRoot");
     if (null == m_trans_labelRoot)
     {
         Engine.Utility.Log.Error("m_trans_labelRoot 为空,请检查prefab是否缺乏组件");
     }
     m__backGround = fastComponent.FastGetComponent <UITexture>("backGround");
     if (null == m__backGround)
     {
         Engine.Utility.Log.Error("m__backGround 为空,请检查prefab是否缺乏组件");
     }
     m_btn_preview_btn = fastComponent.FastGetComponent <UIButton>("preview_btn");
     if (null == m_btn_preview_btn)
     {
         Engine.Utility.Log.Error("m_btn_preview_btn 为空,请检查prefab是否缺乏组件");
     }
     m_trans_rewardRoot = fastComponent.FastGetComponent <Transform>("rewardRoot");
     if (null == m_trans_rewardRoot)
     {
         Engine.Utility.Log.Error("m_trans_rewardRoot 为空,请检查prefab是否缺乏组件");
     }
     m_btn_FinalRewardBtn = fastComponent.FastGetComponent <UIButton>("FinalRewardBtn");
     if (null == m_btn_FinalRewardBtn)
     {
         Engine.Utility.Log.Error("m_btn_FinalRewardBtn 为空,请检查prefab是否缺乏组件");
     }
     m__Model = fastComponent.FastGetComponent <UITexture>("Model");
     if (null == m__Model)
     {
         Engine.Utility.Log.Error("m__Model 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIItemRewardGrid = fastComponent.FastGetComponent <Transform>("UIItemRewardGrid");
     if (null == m_trans_UIItemRewardGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIItemRewardGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#22
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_close = fastComponent.FastGetComponent <UIButton>("close");
     if (null == m_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_widget_RideMessage = fastComponent.FastGetComponent <UIWidget>("RideMessage");
     if (null == m_widget_RideMessage)
     {
         Engine.Utility.Log.Error("m_widget_RideMessage 为空,请检查prefab是否缺乏组件");
     }
     m__RideModel = fastComponent.FastGetComponent <UITexture>("RideModel");
     if (null == m__RideModel)
     {
         Engine.Utility.Log.Error("m__RideModel 为空,请检查prefab是否缺乏组件");
     }
     m_label_speed = fastComponent.FastGetComponent <UILabel>("speed");
     if (null == m_label_speed)
     {
         Engine.Utility.Log.Error("m_label_speed 为空,请检查prefab是否缺乏组件");
     }
     m_label_rarity = fastComponent.FastGetComponent <UILabel>("rarity");
     if (null == m_label_rarity)
     {
         Engine.Utility.Log.Error("m_label_rarity 为空,请检查prefab是否缺乏组件");
     }
     m_label_showname = fastComponent.FastGetComponent <UILabel>("showname");
     if (null == m_label_showname)
     {
         Engine.Utility.Log.Error("m_label_showname 为空,请检查prefab是否缺乏组件");
     }
     m_label_getway = fastComponent.FastGetComponent <UILabel>("getway");
     if (null == m_label_getway)
     {
         Engine.Utility.Log.Error("m_label_getway 为空,请检查prefab是否缺乏组件");
     }
     m_widget_noclick = fastComponent.FastGetComponent <UIWidget>("noclick");
     if (null == m_widget_noclick)
     {
         Engine.Utility.Log.Error("m_widget_noclick 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#23
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_btn_Close = fastComponent.FastGetComponent <UIButton>("btn_Close");
     if (null == m_btn_btn_Close)
     {
         Engine.Utility.Log.Error("m_btn_btn_Close 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_right = fastComponent.FastGetComponent <UIButton>("btn_right");
     if (null == m_btn_btn_right)
     {
         Engine.Utility.Log.Error("m_btn_btn_right 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_left = fastComponent.FastGetComponent <UIButton>("btn_left");
     if (null == m_btn_btn_left)
     {
         Engine.Utility.Log.Error("m_btn_btn_left 为空,请检查prefab是否缺乏组件");
     }
     m_label_DesLbl = fastComponent.FastGetComponent <UILabel>("DesLbl");
     if (null == m_label_DesLbl)
     {
         Engine.Utility.Log.Error("m_label_DesLbl 为空,请检查prefab是否缺乏组件");
     }
     m_input_Input = fastComponent.FastGetComponent <UIInput>("Input");
     if (null == m_input_Input)
     {
         Engine.Utility.Log.Error("m_input_Input 为空,请检查prefab是否缺乏组件");
     }
     m_label_ItemName = fastComponent.FastGetComponent <UILabel>("ItemName");
     if (null == m_label_ItemName)
     {
         Engine.Utility.Log.Error("m_label_ItemName 为空,请检查prefab是否缺乏组件");
     }
     m_label_ItemCount = fastComponent.FastGetComponent <UILabel>("ItemCount");
     if (null == m_label_ItemCount)
     {
         Engine.Utility.Log.Error("m_label_ItemCount 为空,请检查prefab是否缺乏组件");
     }
     m_trans_ItemGridRoot = fastComponent.FastGetComponent <Transform>("ItemGridRoot");
     if (null == m_trans_ItemGridRoot)
     {
         Engine.Utility.Log.Error("m_trans_ItemGridRoot 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#24
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_ResultContent = fastComponent.FastGetComponent <Transform>("ResultContent");
     if (null == m_trans_ResultContent)
     {
         Engine.Utility.Log.Error("m_trans_ResultContent 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_resultBg = fastComponent.FastGetComponent <UISprite>("resultBg");
     if (null == m_sprite_resultBg)
     {
         Engine.Utility.Log.Error("m_sprite_resultBg 为空,请检查prefab是否缺乏组件");
     }
     m_btn_resultBgCenter = fastComponent.FastGetComponent <UIButton>("resultBgCenter");
     if (null == m_btn_resultBgCenter)
     {
         Engine.Utility.Log.Error("m_btn_resultBgCenter 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_win = fastComponent.FastGetComponent <UISprite>("win");
     if (null == m_sprite_win)
     {
         Engine.Utility.Log.Error("m_sprite_win 为空,请检查prefab是否缺乏组件");
     }
     m_trans_effectRoot = fastComponent.FastGetComponent <Transform>("effectRoot");
     if (null == m_trans_effectRoot)
     {
         Engine.Utility.Log.Error("m_trans_effectRoot 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_itemIcon = fastComponent.FastGetComponent <UISprite>("itemIcon");
     if (null == m_sprite_itemIcon)
     {
         Engine.Utility.Log.Error("m_sprite_itemIcon 为空,请检查prefab是否缺乏组件");
     }
     m_label_itemCount = fastComponent.FastGetComponent <UILabel>("itemCount");
     if (null == m_label_itemCount)
     {
         Engine.Utility.Log.Error("m_label_itemCount 为空,请检查prefab是否缺乏组件");
     }
     m_label_right_Label = fastComponent.FastGetComponent <UILabel>("right_Label");
     if (null == m_label_right_Label)
     {
         Engine.Utility.Log.Error("m_label_right_Label 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#25
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_sprite_bg = fastComponent.FastGetComponent <UISprite>("bg");
     if (null == m_sprite_bg)
     {
         Engine.Utility.Log.Error("m_sprite_bg 为空,请检查prefab是否缺乏组件");
     }
     m_trans_win = fastComponent.FastGetComponent <Transform>("win");
     if (null == m_trans_win)
     {
         Engine.Utility.Log.Error("m_trans_win 为空,请检查prefab是否缺乏组件");
     }
     m_trans_defeat = fastComponent.FastGetComponent <Transform>("defeat");
     if (null == m_trans_defeat)
     {
         Engine.Utility.Log.Error("m_trans_defeat 为空,请检查prefab是否缺乏组件");
     }
     m_label_Rank_Change = fastComponent.FastGetComponent <UILabel>("Rank_Change");
     if (null == m_label_Rank_Change)
     {
         Engine.Utility.Log.Error("m_label_Rank_Change 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_add = fastComponent.FastGetComponent <UISprite>("add");
     if (null == m_sprite_add)
     {
         Engine.Utility.Log.Error("m_sprite_add 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_less = fastComponent.FastGetComponent <UISprite>("less");
     if (null == m_sprite_less)
     {
         Engine.Utility.Log.Error("m_sprite_less 为空,请检查prefab是否缺乏组件");
     }
     m_label_integral = fastComponent.FastGetComponent <UILabel>("integral");
     if (null == m_label_integral)
     {
         Engine.Utility.Log.Error("m_label_integral 为空,请检查prefab是否缺乏组件");
     }
     m_label_close_time = fastComponent.FastGetComponent <UILabel>("close_time");
     if (null == m_label_close_time)
     {
         Engine.Utility.Log.Error("m_label_close_time 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#26
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_widget_close = fastComponent.FastGetComponent <UIWidget>("close");
     if (null == m_widget_close)
     {
         Engine.Utility.Log.Error("m_widget_close 为空,请检查prefab是否缺乏组件");
     }
     m_trans_content = fastComponent.FastGetComponent <Transform>("content");
     if (null == m_trans_content)
     {
         Engine.Utility.Log.Error("m_trans_content 为空,请检查prefab是否缺乏组件");
     }
     m_sprite_bg = fastComponent.FastGetComponent <UISprite>("bg");
     if (null == m_sprite_bg)
     {
         Engine.Utility.Log.Error("m_sprite_bg 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_sendmessage = fastComponent.FastGetComponent <UIButton>("btn_sendmessage");
     if (null == m_btn_btn_sendmessage)
     {
         Engine.Utility.Log.Error("m_btn_btn_sendmessage 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_lookmessage = fastComponent.FastGetComponent <UIButton>("btn_lookmessage");
     if (null == m_btn_btn_lookmessage)
     {
         Engine.Utility.Log.Error("m_btn_btn_lookmessage 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_addfriend = fastComponent.FastGetComponent <UIButton>("btn_addfriend");
     if (null == m_btn_btn_addfriend)
     {
         Engine.Utility.Log.Error("m_btn_btn_addfriend 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_giveleader = fastComponent.FastGetComponent <UIButton>("btn_giveleader");
     if (null == m_btn_btn_giveleader)
     {
         Engine.Utility.Log.Error("m_btn_btn_giveleader 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_kickedoutteam = fastComponent.FastGetComponent <UIButton>("btn_kickedoutteam");
     if (null == m_btn_btn_kickedoutteam)
     {
         Engine.Utility.Log.Error("m_btn_btn_kickedoutteam 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#27
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_down = fastComponent.FastGetComponent <Transform>("down");
     if (null == m_trans_down)
     {
         Engine.Utility.Log.Error("m_trans_down 为空,请检查prefab是否缺乏组件");
     }
     m_label_frequency_Plot = fastComponent.FastGetComponent <UILabel>("frequency_Plot");
     if (null == m_label_frequency_Plot)
     {
         Engine.Utility.Log.Error("m_label_frequency_Plot 为空,请检查prefab是否缺乏组件");
     }
     m_label_frequency_label = fastComponent.FastGetComponent <UILabel>("frequency_label");
     if (null == m_label_frequency_label)
     {
         Engine.Utility.Log.Error("m_label_frequency_label 为空,请检查prefab是否缺乏组件");
     }
     m_scrollview_FbScrollView = fastComponent.FastGetComponent <UIScrollView>("FbScrollView");
     if (null == m_scrollview_FbScrollView)
     {
         Engine.Utility.Log.Error("m_scrollview_FbScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_grid_FbGrid = fastComponent.FastGetComponent <UIGrid>("FbGrid");
     if (null == m_grid_FbGrid)
     {
         Engine.Utility.Log.Error("m_grid_FbGrid 为空,请检查prefab是否缺乏组件");
     }
     m_widget_FBCard = fastComponent.FastGetComponent <UIWidget>("FBCard");
     if (null == m_widget_FBCard)
     {
         Engine.Utility.Log.Error("m_widget_FBCard 为空,请检查prefab是否缺乏组件");
     }
     m_trans_Temp = fastComponent.FastGetComponent <Transform>("Temp");
     if (null == m_trans_Temp)
     {
         Engine.Utility.Log.Error("m_trans_Temp 为空,请检查prefab是否缺乏组件");
     }
     m_btn_EquipRechange = fastComponent.FastGetComponent <UIButton>("EquipRechange");
     if (null == m_btn_EquipRechange)
     {
         Engine.Utility.Log.Error("m_btn_EquipRechange 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#28
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_ctor_ItemGridScrollView = fastComponent.FastGetComponent <UIGridCreatorBase>("ItemGridScrollView");
     if (null == m_ctor_ItemGridScrollView)
     {
         Engine.Utility.Log.Error("m_ctor_ItemGridScrollView 为空,请检查prefab是否缺乏组件");
     }
     m_label_EarningTime = fastComponent.FastGetComponent <UILabel>("EarningTime");
     if (null == m_label_EarningTime)
     {
         Engine.Utility.Log.Error("m_label_EarningTime 为空,请检查prefab是否缺乏组件");
     }
     m_label_EXpEarning = fastComponent.FastGetComponent <UILabel>("EXpEarning");
     if (null == m_label_EXpEarning)
     {
         Engine.Utility.Log.Error("m_label_EXpEarning 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Get = fastComponent.FastGetComponent <UIButton>("Get");
     if (null == m_btn_Get)
     {
         Engine.Utility.Log.Error("m_btn_Get 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Jump = fastComponent.FastGetComponent <UIButton>("Jump");
     if (null == m_btn_Jump)
     {
         Engine.Utility.Log.Error("m_btn_Jump 为空,请检查prefab是否缺乏组件");
     }
     m_btn_OneCheck = fastComponent.FastGetComponent <UIButton>("OneCheck");
     if (null == m_btn_OneCheck)
     {
         Engine.Utility.Log.Error("m_btn_OneCheck 为空,请检查prefab是否缺乏组件");
     }
     m_btn_TwoCheck = fastComponent.FastGetComponent <UIButton>("TwoCheck");
     if (null == m_btn_TwoCheck)
     {
         Engine.Utility.Log.Error("m_btn_TwoCheck 为空,请检查prefab是否缺乏组件");
     }
     m_trans_UIOfflineRewardGrid = fastComponent.FastGetComponent <Transform>("UIOfflineRewardGrid");
     if (null == m_trans_UIOfflineRewardGrid)
     {
         Engine.Utility.Log.Error("m_trans_UIOfflineRewardGrid 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#29
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_trans_Content = fastComponent.FastGetComponent <Transform>("Content");
     if (null == m_trans_Content)
     {
         Engine.Utility.Log.Error("m_trans_Content 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Confirm = fastComponent.FastGetComponent <UIButton>("Confirm");
     if (null == m_btn_Confirm)
     {
         Engine.Utility.Log.Error("m_btn_Confirm 为空,请检查prefab是否缺乏组件");
     }
     m_label_ConfirmText = fastComponent.FastGetComponent <UILabel>("ConfirmText");
     if (null == m_label_ConfirmText)
     {
         Engine.Utility.Log.Error("m_label_ConfirmText 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Cancel = fastComponent.FastGetComponent <UIButton>("Cancel");
     if (null == m_btn_Cancel)
     {
         Engine.Utility.Log.Error("m_btn_Cancel 为空,请检查prefab是否缺乏组件");
     }
     m_label_CancelText = fastComponent.FastGetComponent <UILabel>("CancelText");
     if (null == m_label_CancelText)
     {
         Engine.Utility.Log.Error("m_label_CancelText 为空,请检查prefab是否缺乏组件");
     }
     m_btn_Center = fastComponent.FastGetComponent <UIButton>("Center");
     if (null == m_btn_Center)
     {
         Engine.Utility.Log.Error("m_btn_Center 为空,请检查prefab是否缺乏组件");
     }
     m_label_CenterText = fastComponent.FastGetComponent <UILabel>("CenterText");
     if (null == m_label_CenterText)
     {
         Engine.Utility.Log.Error("m_label_CenterText 为空,请检查prefab是否缺乏组件");
     }
     m_label_Message = fastComponent.FastGetComponent <UILabel>("Message");
     if (null == m_label_Message)
     {
         Engine.Utility.Log.Error("m_label_Message 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }
示例#30
0
 //初始化控件变量
 protected override void InitControls()
 {
     fastComponent = GetComponent <FastComponent>();
     fastComponent.BuildFastComponents();
     m_btn_btn_close = fastComponent.FastGetComponent <UIButton>("btn_close");
     if (null == m_btn_btn_close)
     {
         Engine.Utility.Log.Error("m_btn_btn_close 为空,请检查prefab是否缺乏组件");
     }
     m_btn_FriendList = fastComponent.FastGetComponent <UIButton>("FriendList");
     if (null == m_btn_FriendList)
     {
         Engine.Utility.Log.Error("m_btn_FriendList 为空,请检查prefab是否缺乏组件");
     }
     m_btn_SearchList = fastComponent.FastGetComponent <UIButton>("SearchList");
     if (null == m_btn_SearchList)
     {
         Engine.Utility.Log.Error("m_btn_SearchList 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_refresh = fastComponent.FastGetComponent <UIButton>("btn_refresh");
     if (null == m_btn_btn_refresh)
     {
         Engine.Utility.Log.Error("m_btn_btn_refresh 为空,请检查prefab是否缺乏组件");
     }
     m_input_Level_Input = fastComponent.FastGetComponent <UIInput>("Level_Input");
     if (null == m_input_Level_Input)
     {
         Engine.Utility.Log.Error("m_input_Level_Input 为空,请检查prefab是否缺乏组件");
     }
     m_btn_btn_search = fastComponent.FastGetComponent <UIButton>("btn_search");
     if (null == m_btn_btn_search)
     {
         Engine.Utility.Log.Error("m_btn_btn_search 为空,请检查prefab是否缺乏组件");
     }
     m_trans_listContent = fastComponent.FastGetComponent <Transform>("listContent");
     if (null == m_trans_listContent)
     {
         Engine.Utility.Log.Error("m_trans_listContent 为空,请检查prefab是否缺乏组件");
     }
     m_trans_listScrollView = fastComponent.FastGetComponent <Transform>("listScrollView");
     if (null == m_trans_listScrollView)
     {
         Engine.Utility.Log.Error("m_trans_listScrollView 为空,请检查prefab是否缺乏组件");
     }
     if (null != fastComponent)
     {
         GameObject.Destroy(fastComponent);
     }
 }