public Tank(double x, double y, Direction dir, Farness farness) { pos.X = x; pos.Y = y; this.dir = dir; this.farness = farness; }
public void Generate() { Direction direction = (Direction)rand.Next(2); Farness farness = (Farness)rand.Next(3); double xStart; if (direction == Direction.RIGHT) { xStart = Sizes[(int)farness] / 2; } else { xStart = fSize.Width - Sizes[(int)farness] / 2; } tank = new Tank(xStart, Heights[(int)farness], direction, farness); }