public FarmLandUnitOnTheList(bool _isTheSpotPurchased,int _indexOfTheLandOnTheList,Farmland _farmlandInfoOfTheSpot)
    {
        isTheSpotPurchased = _isTheSpotPurchased;
        indexOfTheLandOnTheList = _indexOfTheLandOnTheList;

        farmlandInfoOfTheSpot = _farmlandInfoOfTheSpot;
        if (!isTheSpotPurchased) {
            isTheSpotEmpty=false;

        } else {
            isTheSpotEmpty=true;

        }

        if (isTheSpotEmpty) {
            landStatus="<Empty>";
        }
        else{
            landStatus= "Cost $"+_farmlandInfoOfTheSpot.costToPurchase+" to unlock";

        }

        cropInfoOfTheSpot = null;
        currentLevelOfTheCrop = maxLevelOfTheCrop = 0;

        theFarmLandCost = _farmlandInfoOfTheSpot.costToPurchase;
    }
示例#2
0
        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Block block = world.GetBlock(blockCoordinates);

            if (block is Grass || (block is Dirt && block.Metadata != 1) || block is GrassPath)
            {
                Farmland farmland = new Farmland
                {
                    Coordinates = blockCoordinates,
                    Metadata    = 0
                };

                if (farmland.FindWater(world, blockCoordinates, new List <BlockCoordinates>(), 0))
                {
                    Log.Warn("Found water source");
                    farmland.Metadata = 7;
                }

                world.SetBlock(farmland);
            }
            else if (block is Dirt && block.Metadata == 1)
            {
                Dirt dirt = new Dirt
                {
                    Coordinates = blockCoordinates
                };

                world.SetBlock(dirt);
            }
        }
示例#3
0
    protected override void GetDestination()
    {
        if (farmLand != null)
        {
            farmLand.SetFarmer(null);
            farmLand = null;
        }

        int layerMask = 1 << TileLayers.FARMLAND_LAYER;

        Collider[] hitColliders = Physics.OverlapSphere(transform.position, FIELD_RANGE, layerMask);

        int i = 0;

        while (i < hitColliders.Length)
        {
            if (hitColliders[i].gameObject != gameObject)
            {
                GameObject farmTile = hitColliders[i].gameObject;
                farmLand = farmTile.GetComponent(typeof(Farmland)) as Farmland;

                if (farmLand != null && !farmLand.HasFarmer())
                {
                    farmLand.SetFarmer(this);
                    navMeshAgent.SetDestination(farmTile.transform.position);
                    return;
                }
            }
            i++;
        }

        Destroy(gameObject);
        // if we get here we couldn't find a free piece of farmland
    }
示例#4
0
文件: ItemHoe.cs 项目: wgaox/MiNET
        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Block block = world.GetBlock(blockCoordinates);

            if (block is Grass || block is Dirt || block is GrassPath)
            {
                Farmland farmland = new Farmland
                {
                    Coordinates = blockCoordinates,
                    Metadata    = 0
                };
                world.SetBlock(farmland);
            }
        }
示例#5
0
    public new static Worksite Load(BinaryReader reader)
    {
        WorkType subType = (WorkType)reader.ReadInt32();
        int      capacity = reader.ReadInt32(), currentProd = reader.ReadInt32();
        Worksite ret = null;

        switch (subType)
        {
        case WorkType.FARMLAND:
            ret = Farmland.Load(reader);
            break;
        }
        ret.subType     = subType;
        ret.CurrentProd = currentProd;
        return(ret);
    }
示例#6
0
        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Block block = world.GetBlock(blockCoordinates);

            if (block is Grass || (block is Dirt normalDirt && normalDirt.DirtType == "normal") || block is GrassPath)
            {
                var farmland = new Farmland
                {
                    Coordinates = blockCoordinates,
                };

                if (farmland.FindWater(world, blockCoordinates, new List <BlockCoordinates>(), 0))
                {
                    Log.Warn("Found water source");
                    farmland.MoisturizedAmount = 7;
                }

                world.SetBlock(farmland);
                player.Inventory.DamageItemInHand(ItemDamageReason.BlockInteract, null, block);
            }
示例#7
0
        public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Block block = world.GetBlock(blockCoordinates);

            if (block is Grass || block is Dirt || block is GrassPath)
            {
                Farmland farmland = new Farmland
                {
                    Coordinates = blockCoordinates,
                    Metadata    = 0
                };

                if (farmland.FindWater(world, blockCoordinates, new List <BlockCoordinates>(), 0))
                {
                    Log.Warn("Found water source");
                    farmland.Metadata = 7;
                }

                world.SetBlock(farmland);
            }
        }
示例#8
0
        public static Bitmap MapTileGraphicC2(int xC2, int yC2) => MapTileGraphic[(((xC2 + 2 * Map.Instance.Xdim) % (2 * Map.Instance.Xdim)) - yC2 % 2) / 2, yC2];  // Return tile graphics for civ2-coords input

        // Extract icon from civ2.exe file
        //public static void ImportCiv2Icon()
        //{
        //    try
        //    {
        //        Civ2Icon = Icon.ExtractAssociatedIcon(Settings.Civ2Path + "civ2.exe");
        //    }
        //    catch
        //    {
        //        Debug.WriteLine("Civ2.exe not found!");
        //    }
        //}

        public static void TerrainBitmapsImportFromFile(string path)
        {
            // Read file in local directory. If it doesn't exist there, read it in root civ2 directory.
            var terrain1 = new Bitmap(640, 480, PixelFormat.Format32bppRgba);
            //var terrain1 = new Image<Rgba32>(640, 480);
            string FilePath_local = path + Path.DirectorySeparatorChar + "TERRAIN1.GIF";
            string FilePath_root  = Settings.Civ2Path + "TERRAIN1.GIF";

            if (File.Exists(FilePath_local))
            {
                terrain1 = new Bitmap(FilePath_local);
            }
            else if (File.Exists(FilePath_root))
            {
                terrain1 = new Bitmap(FilePath_root);
            }
            else
            {
                Debug.WriteLine("TERRAIN1.GIF not found!");
            }

            var terrain2 = new Bitmap(640, 480, PixelFormat.Format32bppRgba);

            FilePath_local = path + Path.DirectorySeparatorChar + "TERRAIN2.GIF";
            FilePath_root  = Settings.Civ2Path + "TERRAIN2.GIF";
            if (File.Exists(FilePath_local))
            {
                terrain2 = new Bitmap(FilePath_local);
            }
            else if (File.Exists(FilePath_root))
            {
                terrain2 = new Bitmap(FilePath_root);
            }
            else
            {
                Debug.WriteLine("TERRAIN2.GIF not found!");
            }

            // Initialize objects
            Desert     = new Bitmap[4];
            Plains     = new Bitmap[4];
            Grassland  = new Bitmap[4];
            ForestBase = new Bitmap[4];
            HillsBase  = new Bitmap[4];
            MtnsBase   = new Bitmap[4];
            Tundra     = new Bitmap[4];
            Glacier    = new Bitmap[4];
            Swamp      = new Bitmap[4];
            Jungle     = new Bitmap[4];
            Ocean      = new Bitmap[4];
            Coast      = new Bitmap[8, 4];
            River      = new Bitmap[16];
            Forest     = new Bitmap[16];
            Mountains  = new Bitmap[16];
            Hills      = new Bitmap[16];
            RiverMouth = new Bitmap[4];
            Road       = new Bitmap[9];
            Railroad   = new Bitmap[9];

            // Define transparent colors
            Color transparentGray = Color.FromArgb(135, 135, 135);  // Define transparent back color (gray)
            Color transparentPink = Color.FromArgb(255, 0, 255);    // Define transparent back color (pink)
            Color transparentCyan = Color.FromArgb(0, 255, 255);    // Define transparent back color (cyan)

            // Tiles
            for (int i = 0; i < 4; i++)
            {
                Desert[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), 1, 64, 32));
                Desert[i].ReplaceColors(transparentGray, Colors.Transparent);
                Desert[i].ReplaceColors(transparentPink, Colors.Transparent);
                Plains[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (2 * 1) + (1 * 32), 64, 32));
                Plains[i].ReplaceColors(transparentGray, Colors.Transparent);
                Plains[i].ReplaceColors(transparentPink, Colors.Transparent);
                Grassland[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (3 * 1) + (2 * 32), 64, 32));
                Grassland[i].ReplaceColors(transparentGray, Colors.Transparent);
                Grassland[i].ReplaceColors(transparentPink, Colors.Transparent);
                ForestBase[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (4 * 1) + (3 * 32), 64, 32));
                ForestBase[i].ReplaceColors(transparentGray, Colors.Transparent);
                ForestBase[i].ReplaceColors(transparentPink, Colors.Transparent);
                HillsBase[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (5 * 1) + (4 * 32), 64, 32));
                HillsBase[i].ReplaceColors(transparentGray, Colors.Transparent);
                HillsBase[i].ReplaceColors(transparentPink, Colors.Transparent);
                MtnsBase[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (6 * 1) + (5 * 32), 64, 32));
                MtnsBase[i].ReplaceColors(transparentGray, Colors.Transparent);
                MtnsBase[i].ReplaceColors(transparentPink, Colors.Transparent);
                Tundra[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (7 * 1) + (6 * 32), 64, 32));
                Tundra[i].ReplaceColors(transparentGray, Colors.Transparent);
                Tundra[i].ReplaceColors(transparentPink, Colors.Transparent);
                Glacier[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (8 * 1) + (7 * 32), 64, 32));
                Glacier[i].ReplaceColors(transparentGray, Colors.Transparent);
                Glacier[i].ReplaceColors(transparentPink, Colors.Transparent);
                Swamp[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (9 * 1) + (8 * 32), 64, 32));
                Swamp[i].ReplaceColors(transparentGray, Colors.Transparent);
                Swamp[i].ReplaceColors(transparentPink, Colors.Transparent);
                Jungle[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (10 * 1) + (9 * 32), 64, 32));
                Jungle[i].ReplaceColors(transparentGray, Colors.Transparent);
                Jungle[i].ReplaceColors(transparentPink, Colors.Transparent);
                Ocean[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), (11 * 1) + (10 * 32), 64, 32));
                Ocean[i].ReplaceColors(transparentGray, Colors.Transparent);
                Ocean[i].ReplaceColors(transparentPink, Colors.Transparent);
            }

            // 4 small dither tiles
            DitherBlank = new Bitmap[2, 2];
            DitherDots  = new Bitmap[2, 2];
            for (int tileX = 0; tileX < 2; tileX++)
            {
                for (int tileY = 0; tileY < 2; tileY++)
                {
                    DitherBlank[tileX, tileY] = terrain1.Clone(new Rectangle((tileX * 32) + 1, (tileY * 16) + 447, 32, 16));
                    DitherDots[tileX, tileY]  = DitherBlank[tileX, tileY];
                    DitherDots[tileX, tileY].ReplaceColors(transparentGray, Colors.Transparent);
                    DitherDots[tileX, tileY].ReplaceColors(transparentPink, Colors.Transparent);
                }
            }

            // Blank tile
            Blank = terrain1.Clone(new Rectangle(131, 447, 64, 32));
            Blank.ReplaceColors(transparentGray, Colors.Transparent);

            // Dither base (only useful for grasland?)
            DitherBase = terrain1.Clone(new Rectangle(196, 447, 64, 32));

            // Replace black dither pixels with base pixels
            DitherDesert    = new Bitmap[2, 2]; // 4 dither tiles for one 64x32 map tile
            DitherPlains    = new Bitmap[2, 2];
            DitherGrassland = new Bitmap[2, 2];
            DitherForest    = new Bitmap[2, 2];
            DitherHills     = new Bitmap[2, 2];
            DitherMountains = new Bitmap[2, 2];
            DitherTundra    = new Bitmap[2, 2];
            DitherGlacier   = new Bitmap[2, 2];
            DitherSwamp     = new Bitmap[2, 2];
            DitherJungle    = new Bitmap[2, 2];
            Color replacementColor;

            for (int tileX = 0; tileX < 2; tileX++)
            {    // For 4 directions (NE, SE, SW, NW)
                for (int tileY = 0; tileY < 2; tileY++)
                {
                    DitherDesert[tileX, tileY]    = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherPlains[tileX, tileY]    = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherGrassland[tileX, tileY] = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherForest[tileX, tileY]    = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherHills[tileX, tileY]     = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherMountains[tileX, tileY] = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherTundra[tileX, tileY]    = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherGlacier[tileX, tileY]   = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherSwamp[tileX, tileY]     = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    DitherJungle[tileX, tileY]    = new Bitmap(32, 16, PixelFormat.Format32bppRgba);
                    for (int col = 0; col < 32; col++)
                    {
                        for (int row = 0; row < 16; row++)
                        {
                            // replacementColor = DitherBlank.GetPixel(tileX * 32 + col, tileY * 16 + row);
                            replacementColor = DitherBlank[tileX, tileY].GetPixel(col, row);
                            if (replacementColor == Color.FromArgb(0, 0, 0))
                            {
                                DitherDesert[tileX, tileY].SetPixel(col, row, Desert[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherPlains[tileX, tileY].SetPixel(col, row, Plains[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherGrassland[tileX, tileY].SetPixel(col, row, Grassland[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherForest[tileX, tileY].SetPixel(col, row, ForestBase[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherHills[tileX, tileY].SetPixel(col, row, HillsBase[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherMountains[tileX, tileY].SetPixel(col, row, MtnsBase[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherTundra[tileX, tileY].SetPixel(col, row, Tundra[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherGlacier[tileX, tileY].SetPixel(col, row, Glacier[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherSwamp[tileX, tileY].SetPixel(col, row, Swamp[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                                DitherJungle[tileX, tileY].SetPixel(col, row, Jungle[0].GetPixel((tileX * 32) + col, (tileY * 16) + row));
                            }
                            else
                            {
                                DitherDesert[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherPlains[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherGrassland[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherForest[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherHills[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherMountains[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherTundra[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherGlacier[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherSwamp[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                                DitherJungle[tileX, tileY].SetPixel(col, row, Color.FromArgb(0, 0, 0, 0));
                            }
                        }
                    }
                }
            }

            // Rivers, Forest, Mountains, Hills
            for (int i = 0; i < 16; i++)
            {
                River[i] = terrain2.Clone(new Rectangle((i % 8) + 1 + ((i % 8) * 64), 3 + (i / 8) + ((2 + (i / 8)) * 32), 64, 32));
                River[i].ReplaceColors(transparentGray, Colors.Transparent);
                River[i].ReplaceColors(transparentPink, Colors.Transparent);
                Forest[i] = terrain2.Clone(new Rectangle((i % 8) + 1 + ((i % 8) * 64), 5 + (i / 8) + ((4 + (i / 8)) * 32), 64, 32));
                Forest[i].ReplaceColors(transparentGray, Colors.Transparent);
                Forest[i].ReplaceColors(transparentPink, Colors.Transparent);
                Mountains[i] = terrain2.Clone(new Rectangle((i % 8) + 1 + ((i % 8) * 64), 7 + (i / 8) + ((6 + (i / 8)) * 32), 64, 32));
                Mountains[i].ReplaceColors(transparentGray, Colors.Transparent);
                Mountains[i].ReplaceColors(transparentPink, Colors.Transparent);
                Hills[i] = terrain2.Clone(new Rectangle((i % 8) + 1 + ((i % 8) * 64), 9 + (i / 8) + ((8 + (i / 8)) * 32), 64, 32));
                Hills[i].ReplaceColors(transparentGray, Colors.Transparent);
                Hills[i].ReplaceColors(transparentPink, Colors.Transparent);
            }

            // River mouths
            for (int i = 0; i < 4; i++)
            {
                RiverMouth[i] = terrain2.Clone(new Rectangle(i + 1 + (i * 64), (11 * 1) + (10 * 32), 64, 32));
                RiverMouth[i].ReplaceColors(transparentGray, Colors.Transparent);
                RiverMouth[i].ReplaceColors(transparentPink, Colors.Transparent);
                RiverMouth[i].ReplaceColors(transparentCyan, Colors.Transparent);
            }

            // Coast
            for (int i = 0; i < 8; i++)
            {
                Coast[i, 0] = terrain2.Clone(new Rectangle((2 * i) + 1 + (2 * i * 32), 429, 32, 16));                                // N
                Coast[i, 0].ReplaceColors(transparentGray, Colors.Transparent);
                Coast[i, 1] = terrain2.Clone(new Rectangle((2 * i) + 1 + (2 * i * 32), 429 + (1 * 1) + (1 * 16), 32, 16));           // S
                Coast[i, 1].ReplaceColors(transparentGray, Colors.Transparent);
                Coast[i, 2] = terrain2.Clone(new Rectangle((2 * i) + 1 + (2 * i * 32), 429 + (2 * 1) + (2 * 16), 32, 16));           // W
                Coast[i, 2].ReplaceColors(transparentGray, Colors.Transparent);
                Coast[i, 3] = terrain2.Clone(new Rectangle((2 * (i + 1)) + (((2 * i) + 1) * 32), 429 + (2 * 1) + (2 * 16), 32, 16)); // E
                Coast[i, 3].ReplaceColors(transparentGray, Colors.Transparent);
            }

            // Road & railorad
            for (int i = 0; i < 9; i++)
            {
                Road[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), 364, 64, 32));
                Road[i].ReplaceColors(transparentGray, Colors.Transparent);
                Road[i].ReplaceColors(transparentPink, Colors.Transparent);
                Railroad[i] = terrain1.Clone(new Rectangle(i + 1 + (i * 64), 397, 64, 32));
                Railroad[i].ReplaceColors(transparentGray, Colors.Transparent);
                Railroad[i].ReplaceColors(transparentPink, Colors.Transparent);
            }

            Irrigation = terrain1.Clone(new Rectangle(456, 100, 64, 32));
            Irrigation.ReplaceColors(transparentGray, Colors.Transparent);
            Irrigation.ReplaceColors(transparentPink, Colors.Transparent);

            Farmland = terrain1.Clone(new Rectangle(456, 133, 64, 32));
            Farmland.ReplaceColors(transparentGray, Colors.Transparent);
            Farmland.ReplaceColors(transparentPink, Colors.Transparent);

            Mining = terrain1.Clone(new Rectangle(456, 166, 64, 32));
            Mining.ReplaceColors(transparentGray, Colors.Transparent);
            Mining.ReplaceColors(transparentPink, Colors.Transparent);

            Pollution = terrain1.Clone(new Rectangle(456, 199, 64, 32));
            Pollution.ReplaceColors(transparentGray, Colors.Transparent);
            Pollution.ReplaceColors(transparentPink, Colors.Transparent);

            Shield = terrain1.Clone(new Rectangle(456, 232, 64, 32));
            Shield.ReplaceColors(transparentGray, Colors.Transparent);
            Shield.ReplaceColors(transparentPink, Colors.Transparent);

            terrain1.Dispose();
            terrain2.Dispose();
        }