/// <summary> /// Gets the Asset Key of the Base Farm Map. Only does work on the base /// farm map of any custom map. /// </summary> /// <param name="map">The base farm map, loaded.</param> /// <returns>The Actual Asset Key</returns> public string GetAssetKey(out Map map, string type) { switch (type) { case "Farm": return(FarmManager.GetAssetKey(out map)); case "Greenhouse": return(GreenhouseManager.GetAssetKey(out map)); default: map = null; return(null); } }