public void DecrementFacilityCount(FarmObject farmObject) { FarmEditFacilityButton samFacilityButton = this.GetSamFacilityButton(farmObject); if (null == samFacilityButton) { global::Debug.LogError(string.Format("Not Found Button : FacilityID = {0}", farmObject.facilityID)); return; } if (samFacilityButton.CountDown(farmObject) == 0) { this.DeleteStoreFacilityButton(farmObject); } }