public void PickUp(Customer customer) { fareResponse = null; fare = customer.fare; lastPickupTime = Time.time; lastPosition = transform.position; lastPickupPosition = lastPosition; pathDistance = 0; }
public FareResponse GetResponse(float directDistance, float journeyTime, float price) { FareResponse response = new FareResponse(); float speed = FareTools.getSpeedMph(directDistance, journeyTime); if (speed >= ReasonableSpeed) { response.Payment = price * FastRideMultiple; response.verbal = "Thanks a bunch!"; } else { response.Payment = price * SlowRideMultiple; response.verbal = "Thanks."; } return(response); }
public void DropOff() { float price = pathDistance * pricePerMile; float journeyTime = Time.time - lastPickupTime; float directDistance = Vector3.Distance(transform.position, lastPickupPosition); pathDistance += Vector3.Distance(transform.position, lastPosition); fareResponse = fare.GetResponse(directDistance, journeyTime, price); money += fareResponse.Payment; fare = null; // Printing to console - this is visible when running in Unity // print ("directDistance: " + directDistance + "miles\n" + // "pathDistance: " + pathDistance + "miles\n" + // "journeyTime: " + journeyTime + "hrs\n" + // "average speed direct: " + FareTools.getSpeedMph (directDistance, journeyTime) + "mph\n" + // "average speed path: " + FareTools.getSpeedMph (pathDistance, journeyTime) + "mph\n" + // "price: $" + price + "\n" + // "fareResponse.Payment: $" + fareResponse.Payment + "\n" + // "fareResponse.Verbal: \"" + fareResponse.Verbal + "\""); }
public FareResponse GetResponse(float directDistance, float journeyTime, float price) { FareResponse response = new FareResponse(); float speed = FareTools.getSpeedMph(directDistance, journeyTime); if (speed >= ReasonableSpeed) { response.Payment = price * speed / ReasonableSpeed; response.verbal = "Keep the change!"; } else if (speed >= 0.5f * ReasonableSpeed) { response.Payment = price; response.verbal = "That was adequate."; } else { response.Payment = 0.5f * price; response.verbal = "Forget it! You're lucky I'm paying you at all!"; } return(response); }