InstantiatePrefab() public static method

public static InstantiatePrefab ( GameObject prefab, Vector3 location, Quaternion rotation ) : GameObject
prefab GameObject
location Vector3
rotation Quaternion
return GameObject
示例#1
0
    public void Init()
    {
        GameObject prefab = Resources.Load("Forest") as GameObject;

        GameObject obj = Fancy.InstantiatePrefab(prefab, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        obj.name = prefab.name;
    }
示例#2
0
    public void Init()
    {
        (new SetupBasicWorld()).Init();
        (new SetupInventory()).Init();
        (new SetupUnidee()).Init();
        (new SetupPopup()).Init();
        (new SetupJune()).Init();
        (new SetupConversations()).Init();
        (new SetupSpellbook()).Init();


        GameObject prefab = Resources.Load("Camp") as GameObject;

        GameObject obj = Fancy.InstantiatePrefab(prefab, new Vector3(3.633766f, -0.6606301f, 17.04282f), Quaternion.identity) as GameObject;

        obj.name = prefab.name;


        givePlayerAScroll();
        addEnchantments();
    }